Difference between revisions of "Texture:setFilter"
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=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | === Notes === | ||
+ | When mipmapping is used, higher anisotropic filtering values increase the quality of the texture when rendering it with a non-uniform scale, at the expense of a bit of performance. | ||
+ | |||
+ | Most systems support up to 8x or 16x anisotropic filtering. | ||
== See Also == | == See Also == | ||
* [[parent::Texture]] | * [[parent::Texture]] |
Revision as of 23:46, 19 July 2017
Available since LÖVE 0.8.0 |
This function is not supported in earlier versions. |
Sets the filter mode of the Texture.
Contents
Function
Synopsis
Texture:setFilter( min, mag )
Arguments
FilterMode min
- Filter mode to use when minifying the texture (rendering it at a smaller size on-screen than its size in pixels).
FilterMode mag
- Filter mode to use when magnifying the texture (rendering it at a larger size on-screen than its size in pixels).
Returns
Nothing.
Function
Available since LÖVE 0.9.0 |
This variant is not supported in earlier versions. |
Synopsis
Texture:setFilter( min, mag, anisotropy )
Arguments
FilterMode min
- Filter mode to use when minifying the texture (rendering it at a smaller size on-screen than its size in pixels).
FilterMode mag
- Filter mode to use when magnifying the texture (rendering it at a larger size on-screen than its size in pixels).
number anisotropy (1)
- Maximum amount of anisotropic filtering to use.
Returns
Nothing.
Notes
When mipmapping is used, higher anisotropic filtering values increase the quality of the texture when rendering it with a non-uniform scale, at the expense of a bit of performance.
Most systems support up to 8x or 16x anisotropic filtering.
See Also
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