Difference between revisions of "love.mouse.setPosition"
(→Examples: - As a safety, added math.floor since we are multiplying by half, but we probably don't want fractional values here... (not sure if it's handled gracefully or not)) |
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Line 14: | Line 14: | ||
<source lang="lua"> | <source lang="lua"> | ||
function love.keypressed( ) | function love.keypressed( ) | ||
− | love.mouse.setPosition | + | love.mouse.setPosition( love.graphics.getWidth() * 0.5, love.mouse.getY() ) |
end | end | ||
</source> | </source> | ||
− | |||
== See Also == | == See Also == | ||
* [[parent::love.mouse]] | * [[parent::love.mouse]] |
Revision as of 16:32, 17 January 2017
Sets the current position of the mouse.
Function
Synopsis
love.mouse.setPosition( x, y )
Arguments
number x
- The new position of the mouse along the x-axis.
number y
- The new position of the mouse along the y-axis.
Returns
Nothing.
Examples
Snap the mouse to the horizontal center of the screen while maintaining the coordinate along the y-axis by using love.mouse.getY.
function love.keypressed( )
love.mouse.setPosition( love.graphics.getWidth() * 0.5, love.mouse.getY() )
end
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