Difference between revisions of "User:Zorg/Manual"

(Main manual page example. The order and grouping is decent for a first draft, but it will probably change.)
 
(Added extra WIP notice; modified audio chapters to reflect current outline.)
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= LÖVE Manual =
 
= LÖVE Manual =
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{{notice|The manual currently sits in the User namespace, since it's a very early work-in-progress.
 +
Nothing apart from the audio chapters are being worked on currently.}}
  
 
This manual is a community effort to help out people both new to Löve, and those that have been here for a while, but like this format better than the "raw" reference documentation also existing on this wiki, and accessible from the sidebar to the left.
 
This manual is a community effort to help out people both new to Löve, and those that have been here for a while, but like this format better than the "raw" reference documentation also existing on this wiki, and accessible from the sidebar to the left.
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==Sound==
 
==Sound==
=[[User:Zorg/Manual:Audio|Sound - Basics]]=
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=[[User:Zorg/Manual:Audio/1|Sound - Beginner - Loading & Basic Playback]]=
=[[User:Zorg/Manual:Audio2|Sound - Positional Audio]]=
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=[[User:Zorg/Manual:Audio/2|Sound - Novice - Using Multiple Simultaneous Sources]]=
=Sound - Generation and Processing=
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=[[User:Zorg/Manual:Audio/3|Sound - Novice - Manipulating Volume & Pitch]]=
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=[[User:Zorg/Manual:Audio/4|Sound - Novice - Looping & Playback Position]]=
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=[[User:Zorg/Manual:Audio/5|Sound - Intermediate - Types of Sources]]=
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=[[User:Zorg/Manual:Audio/6|Sound - Intermediate - Positional Audio]]=
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=[[User:Zorg/Manual:Audio/7|Sound - Advanced - SoundData & Queueable Sources]]=
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=[[User:Zorg/Manual:Audio/8|Sound - Advanced - Decoders & Recording]]=
  
 
==Filesystem==
 
==Filesystem==

Revision as of 02:51, 12 November 2016

LÖVE Manual

O.png The manual currently sits in the User namespace, since it's a very early work-in-progress.

Nothing apart from the audio chapters are being worked on currently.

 


This manual is a community effort to help out people both new to Löve, and those that have been here for a while, but like this format better than the "raw" reference documentation also existing on this wiki, and accessible from the sidebar to the left.

O.png The examples on the manual pages are kept up-to-date with the latest release-version of Löve. (Unless noted otherwise, usually when working ahead with unreleased functionality only.)

The examples here aren't the only way of solving the specific issues one might have, just to give ideas on how one could use them.

 


Input

Input - Keyboard and Mouse

Input - Joystick API

Input - Gamepad API

Input - Touch API

Graphics

Graphics - Basic Shapes and Transformations

Graphics - Fonts and Text

Graphics - Images and Meshes

Graphics - Quads and SpriteBatches

Graphics - Canvases and Scissors

Graphics - Shaders and Blendmodes

Graphics - Window and its Properities

Graphics - Particle Systems

Graphics - Videos

Sound

Sound - Beginner - Loading & Basic Playback

Sound - Novice - Using Multiple Simultaneous Sources

Sound - Novice - Manipulating Volume & Pitch

Sound - Novice - Looping & Playback Position

Sound - Intermediate - Types of Sources

Sound - Intermediate - Positional Audio

Sound - Advanced - SoundData & Queueable Sources

Sound - Advanced - Decoders & Recording

Filesystem

Filesystem - Basics

Math

Math - Randomness

Math - Bezier Curves

Internals

Löve Internals - The game loop