Difference between revisions of "love.physics.newRevoluteJoint"
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{{param|number|y|The y position of the connecting point.}} | {{param|number|y|The y position of the connecting point.}} | ||
{{param|boolean|collideConnected (false)|Specifies whether the two bodies should collide with each other.}} | {{param|boolean|collideConnected (false)|Specifies whether the two bodies should collide with each other.}} | ||
+ | === Returns === | ||
+ | {{param|Joint|joint|The new revolute joint.}} | ||
+ | |||
+ | == Function == | ||
+ | {{newin|[[0.10.2]]|102|type=variant}} | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | joint = love.physics.newRevoluteJoint( body1, body2, x, y, collideConnected, referenceAngle ) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | {{param|Body|body1|The first body.}} | ||
+ | {{param|Body|body2|The second body.}} | ||
+ | {{param|number|x|The x position of the connecting point.}} | ||
+ | {{param|number|y|The y position of the connecting point.}} | ||
+ | {{param|boolean|collideConnected (false)|Specifies whether the two bodies should collide with each other.}} | ||
+ | {{param|number|referenceAngle (0)|The reference angle between body1 and body2, in radians. | ||
=== Returns === | === Returns === | ||
{{param|Joint|joint|The new revolute joint.}} | {{param|Joint|joint|The new revolute joint.}} |
Revision as of 01:21, 31 October 2016
Creates a pivot joint between two bodies.
This joint connects two bodies to a point around which they can pivot.
Contents
Function
Available since LÖVE 0.8.0 |
This variant is not supported in earlier versions. |
Synopsis
joint = love.physics.newRevoluteJoint( body1, body2, x, y, collideConnected )
Arguments
Body body1
- The first body.
Body body2
- The second body.
number x
- The x position of the connecting point.
number y
- The y position of the connecting point.
boolean collideConnected (false)
- Specifies whether the two bodies should collide with each other.
Returns
Joint joint
- The new revolute joint.
Function
Available since LÖVE 0.10.2 |
This variant is not supported in earlier versions. |
Synopsis
joint = love.physics.newRevoluteJoint( body1, body2, x, y, collideConnected, referenceAngle )
Arguments
Body body1
- The first body.
Body body2
- The second body.
number x
- The x position of the connecting point.
number y
- The y position of the connecting point.
boolean collideConnected (false)
- Specifies whether the two bodies should collide with each other.
{{param|number|referenceAngle (0)|The reference angle between body1 and body2, in radians.
Returns
Joint joint
- The new revolute joint.
Function
Removed in LÖVE 0.8.0 |
This variant is not supported in that and later versions. |
Synopsis
joint = love.physics.newRevoluteJoint( body1, body2, x, y )
Arguments
Body body1
- The first body to connect with a Revolute Joint.
Body body2
- The second body to connect with a Revolute Joint.
number x
- The x position of the connecting point.
number y
- The y position of the connecting point.
Returns
Joint joint
- The new revolute joint.
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