Difference between revisions of "love.graphics.points"
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=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | love.graphics.points( | + | love.graphics.points( x, y, ... ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
− | {{param|number| | + | {{param|number|x|The position on the x-axis of the first point.}} |
− | {{param|number| | + | {{param|number|y|The position on the y-axis of the first point.}} |
− | |||
− | |||
{{param|number|...|x and y coordinates of additional points.}} | {{param|number|...|x and y coordinates of additional points.}} | ||
=== Returns === | === Returns === | ||
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== Function == | == Function == | ||
+ | Draws one or more individually colored points. | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> |
Revision as of 17:30, 17 December 2015
Available since LÖVE 0.10.0 |
It has replaced love.graphics.point. |
Draws one or more points.
Contents
Function
Synopsis
love.graphics.points( x, y, ... )
Arguments
number x
- The position on the x-axis of the first point.
number y
- The position on the y-axis of the first point.
number ...
- x and y coordinates of additional points.
Returns
Nothing.
Function
Synopsis
love.graphics.points( points )
Arguments
table points
- A table containing multiple point positions, in the form of
{x1, y1, x2, y2, ...}
.
Returns
Nothing.
Function
Draws one or more individually colored points.
Synopsis
love.graphics.points( points )
Arguments
table points
- A table containing multiple individually colored points, in the form of
{point1, point2, ...}
.
Returns
Nothing.
Notes
The global color set by love.graphics.setColor is modulated (multiplied) with the per-point color.
Notes
The pixel grid is actually offset to the center of each pixel. So to get clean pixels drawn use 0.5 + integer increments.
Points are not affected by love.graphics.scale - their size is always in pixels.
Examples
Render a starfield
function love.load()
local screen_width, screen_height = love.graphics.getDimensions()
local max_stars = 100 -- how many stars we want
stars = {} -- table which will hold our stars
for i=1, max_stars do -- generate the coords of our stars
local x = love.math.random(5, screen_width-5) -- generate a "random" number for the x coord of this star
local y = love.math.random(5, screen_height-5) -- both coords are limited to the screen size, minus 5 pixels of padding
stars[i] = {x, y} -- stick the values into the table
end
end
function love.draw()
love.graphics.points(stars) -- draw all stars as points
end
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