Difference between revisions of "Mesh:attachAttribute"
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If a Mesh wasn't [[love.graphics.newMesh|created]] with a custom vertex format, it will have 3 vertex attributes named <code>VertexPosition</code>, <code>VertexTexCoord</code>, and <code>VertexColor</code>. | If a Mesh wasn't [[love.graphics.newMesh|created]] with a custom vertex format, it will have 3 vertex attributes named <code>VertexPosition</code>, <code>VertexTexCoord</code>, and <code>VertexColor</code>. | ||
− | Custom named attributes can be accessed in a [[Shader|vertex shader]] by declaring them as <code>attribute vec4 | + | Custom named attributes can be accessed in a [[Shader|vertex shader]] by declaring them as <code>attribute vec4 MyCustomAttributeName;</code> at the top-level of the vertex shader code. The name must match what was specified in the vertex format and in the <code>name</code> argument to ''Mesh:attachAttribute''. |
== See Also == | == See Also == |
Revision as of 22:56, 13 December 2015
Available since LÖVE 0.10.0 |
This function is not supported in earlier versions. |
Attaches a vertex attribute from a different Mesh onto this Mesh, for use when drawing. This can be used to share vertex attribute data between several different Meshes.
Function
Synopsis
Mesh:attachAttribute( name, mesh )
Arguments
string name
- The name of the vertex attribute to attach.
Mesh mesh
- The Mesh to get the vertex attribute from.
Returns
Nothing.
Notes
If a Mesh wasn't created with a custom vertex format, it will have 3 vertex attributes named VertexPosition
, VertexTexCoord
, and VertexColor
.
Custom named attributes can be accessed in a vertex shader by declaring them as attribute vec4 MyCustomAttributeName;
at the top-level of the vertex shader code. The name must match what was specified in the vertex format and in the name
argument to Mesh:attachAttribute.
See Also
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