Difference between revisions of "WrapMode"
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− | How the image wraps inside a | + | How the image wraps inside a [[Quad]] with a larger quad size than image size. This also affects how [[Mesh]]es with texture coordinates which are outside the range of [0, 1] are drawn, and the color returned by the <code>Texel</code> [[Shader]] function when using it to sample from texture coordinates outside of the range of [0, 1]. |
[[File:ComparisonWraps.png]] | [[File:ComparisonWraps.png]] |
Revision as of 01:11, 1 December 2015
How the image wraps inside a Quad with a larger quad size than image size. This also affects how Meshes with texture coordinates which are outside the range of [0, 1] are drawn, and the color returned by the Texel
Shader function when using it to sample from texture coordinates outside of the range of [0, 1].
Contents
Constants
- clamp
- Clamp the texture. Appears only once. The area outside the texture's normal range is colored based on the edge pixels of the texture.
- repeat
- Repeat the texture. Fills the whole available extent.
Available since LÖVE 0.9.2 |
This constant is not supported in earlier versions. |
- mirroredrepeat
- Repeat the texture, flipping it each time it repeats. May produce better visual results than the
repeat
mode when the texture doesn't seamlessly tile.
Available since LÖVE 0.10.0 |
This constant is not supported in earlier versions. |
- clampzero
- Clamp the texture. Fills the area outside the texture's normal range with transparent black (or opaque black for textures with no alpha channel.)
Notes
The clampzero
mode is not available on every system, and will fall back to the clamp
mode when it's unsupported. Check the clampzero
GraphicsFeature constant by calling love.graphics.getSupported.
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