Difference between revisions of "Shape"
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+ | Shapes are objects used to control mass and collisions. | ||
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+ | Every shape is either a circle or a polygon, and is attached to a Body. | ||
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+ | Create a new shape with [[love.physics.newCircleShape]], [[love.physics.newPolygonShape]] or [[love.physics.newRectangleShape]]. | ||
== Functions == | == Functions == | ||
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* [[love.physics.newRectangleShape]] | * [[love.physics.newRectangleShape]] | ||
[[Category:Types]] | [[Category:Types]] | ||
− | {{#set:Description=}} | + | {{#set:Description=Shapes are objects used to control mass and collisions. |
+ | }} |
Revision as of 16:17, 14 February 2010
Shapes are objects used to control mass and collisions.
Every shape is either a circle or a polygon, and is attached to a Body.
Create a new shape with love.physics.newCircleShape, love.physics.newPolygonShape or love.physics.newRectangleShape.
Functions
Shape:computeAABB | Returns the points of the bounding box for the transformed shape. |
Shape:computeMass | Computes the mass properties for the shape. |
Shape:destroy | Explicitly destroys the Shape. |
Shape:getBody | Get the body the shape is attached to. |
Shape:getBoundingBox | Gets the bounding box of the shape. |
Shape:getCategory | Gets the categories this shape is a member of. |
Shape:getCategoryBits | Gets the categories as a 16-bit integer. |
Shape:getChildCount | Returns the number of children the shape has. |
Shape:getData | Get the data set with setData. |
Shape:getDensity | Gets the density of the Shape. |
Shape:getFilterData | Gets the filter data of the Shape. |
Shape:getFriction | Gets the friction of this shape. |
Shape:getMask | Gets which categories this shape should NOT collide with. |
Shape:getMaskBits | Returns a 16-bit integer representing the masked categories. |
Shape:getRadius | Gets the radius of the shape. |
Shape:getRestitution | Gets the restitution of this shape. |
Shape:getType | Gets a string representing the Shape. |
Shape:isSensor | Checks whether a Shape is a sensor or not. |
Shape:rayCast | Casts a ray against the shape. |
Shape:setCategory | Sets the categories this shape is a member of. |
Shape:setData | Set data to be passed to the collision callback. |
Shape:setDensity | Sets the density of a Shape. |
Shape:setFilterData | Sets the filter data for a Shape. |
Shape:setFriction | Sets the friction of the shape. |
Shape:setMask | Sets which categories this shape should NOT collide with. |
Shape:setRestitution | Sets the restitution of the shape. |
Shape:setSensor | Sets whether this shape should act as a sensor. |
Shape:testPoint | Checks whether a point lies inside the shape. |
Shape:testSegment | Checks whether a line segment intersects a shape. |