Difference between revisions of "Joystick:getGamepadAxis"
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(Added example.) |
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=== Returns === | === Returns === | ||
{{param|number|direction|Current value of the axis.}} | {{param|number|direction|Current value of the axis.}} | ||
+ | == Examples == | ||
+ | === Move x and y values based on a gamepad thumbstick === | ||
+ | <source lang="lua"> | ||
+ | function love.load() | ||
+ | x = 0 | ||
+ | y = 0 | ||
+ | p1joystick = nil | ||
+ | end | ||
+ | |||
+ | function love.joystickadded(joystick) | ||
+ | p1joystick = joystick | ||
+ | end | ||
+ | |||
+ | function love.update(dt) | ||
+ | -- Check if joystick connected | ||
+ | if p1joystick != nil then | ||
+ | -- getGamepadAxis returns a value between -1 and 1. | ||
+ | -- It returns 0 when it is at rest | ||
+ | |||
+ | x = x + p1joystick:getGamepadAxis("leftx") | ||
+ | y = y + p1joystick:getGamepadAxis("lefty") | ||
+ | end | ||
+ | end | ||
+ | </source> | ||
== See Also == | == See Also == | ||
* [[parent::Joystick]] | * [[parent::Joystick]] |
Revision as of 16:28, 18 November 2014
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Gets the direction of a virtual gamepad axis. If the Joystick isn't recognized as a gamepad or isn't connected, this function will always return 0.
Contents
Function
Synopsis
direction = Joystick:getGamepadAxis( axis )
Arguments
GamepadAxis axis
- The virtual axis to be checked.
Returns
number direction
- Current value of the axis.
Examples
Move x and y values based on a gamepad thumbstick
function love.load()
x = 0
y = 0
p1joystick = nil
end
function love.joystickadded(joystick)
p1joystick = joystick
end
function love.update(dt)
-- Check if joystick connected
if p1joystick != nil then
-- getGamepadAxis returns a value between -1 and 1.
-- It returns 0 when it is at rest
x = x + p1joystick:getGamepadAxis("leftx")
y = y + p1joystick:getGamepadAxis("lefty")
end
end
See Also
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