Difference between revisions of "ParticleSystem:setQuads"
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{{newin|[[0.9.2]]|092|type=function}} | {{newin|[[0.9.2]]|092|type=function}} | ||
− | Sets a series of [[Quad]]s to use for the particle sprites. Particles will choose a Quad from the list based on the particle's current lifetime, allowing the use of animated sprite sheets with ParticleSystems. | + | Sets a series of [[Quad]]s to use for the particle sprites. Particles will choose a Quad from the list based on the particle's current lifetime, allowing for the use of animated sprite sheets with ParticleSystems. |
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === |
Revision as of 03:34, 29 August 2014
Available since LÖVE 0.9.2 |
This function is not supported in earlier versions. |
Sets a series of Quads to use for the particle sprites. Particles will choose a Quad from the list based on the particle's current lifetime, allowing for the use of animated sprite sheets with ParticleSystems.
Function
Synopsis
ParticleSystem:setQuads( quad1, quad2, ... )
Arguments
Returns
Nothing.
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