Difference between revisions of "Shape:setSensor"
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− | + | Sets whether this shape should act as a sensor. | |
+ | Set the shape as a sensor if you want to be notified when collision between shapes occur, but don't want a physical response (for instance, maybe you want enemies to appear when the player "touches" a a certain point). | ||
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
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* [[parent::Shape]] | * [[parent::Shape]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=}} | + | {{#set:Description=Sets whether this shape should act as a sensor. |
+ | }} |
Revision as of 16:17, 14 February 2010
Sets whether this shape should act as a sensor. Set the shape as a sensor if you want to be notified when collision between shapes occur, but don't want a physical response (for instance, maybe you want enemies to appear when the player "touches" a a certain point).
Function
Synopsis
Shape:setSensor( sensor )
Arguments
boolean sensor
- True for sensor, false otherwise.
Returns
Nothing.