Difference between revisions of "Mesh:getDrawRange"
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{{newin|[[0.9.1]]|091|type=function}} | {{newin|[[0.9.1]]|091|type=function}} | ||
− | Gets the range of vertices | + | Gets the range of vertices used when drawing the Mesh. |
== Function == | == Function == | ||
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* [[Mesh:setDrawRange]] | * [[Mesh:setDrawRange]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=Gets the range of vertices | + | {{#set:Description=Gets the range of vertices used when drawing the Mesh.}} |
== Other Languages == | == Other Languages == | ||
{{i18n|Mesh:getDrawRange}} | {{i18n|Mesh:getDrawRange}} |
Revision as of 09:22, 9 February 2014
Available since LÖVE 0.9.1 |
This function is not supported in earlier versions. |
Gets the range of vertices used when drawing the Mesh.
Function
Synopsis
min, max = Mesh:getDrawRange( )
Arguments
None.
Returns
number min (nil)
- The index of the first vertex to use when drawing, or the index of the first value in the vertex map to use if one is set for this Mesh.
number max (nil)
- The index of the last vertex to use when drawing, or the index of the last value in the vertex map to use if one is set for this Mesh.
Notes
If the Mesh's draw range has not been set previously with Mesh:setDrawRange, this function will return nil.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
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Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info