Difference between revisions of "World (Русский)"

(Page created)
 
Line 1: Line 1:
 
Объект, содержащий все тела и соединения.
 
Объект, содержащий все тела и соединения.
  
Создается с помощью [[love.physics.newWorld]].
+
== Конструкторы ==
 +
{{#ask: [[Category:Functions]] [[Constructs::World]] [[Concept:Current]]
 +
| headers=hide
 +
| default=None.
 +
| format=template
 +
| template=ListingFields
 +
| introtemplate=ListingIntro
 +
| outrotemplate=ListingOutro
 +
| ?Description
 +
| ?PrettySince
 +
| ?PrettyRemoved
 +
}}
  
 
== Функции ==
 
== Функции ==

Revision as of 15:58, 5 June 2013

Объект, содержащий все тела и соединения.

Конструкторы

love.physics.newWorld Creates a new World.

Функции

World:destroyDestroys the world.
World:getAllowSleepingReturns the sleep behaviour of the world.
World:getBodiesReturns a table with all bodies.
World:getBodyCountReturns the number of bodies in the world.
World:getBodyListReturns a table with all bodies.
World:getCallbacksReturns functions for the callbacks during the world update.
World:getContactCountReturns the number of contacts in the world.
World:getContactFilterReturns the function for collision filtering.
World:getContactListReturns a table with all contacts.
World:getContactsReturns a table with all Contacts.
World:getGravityGet the gravity of the world.
World:getJointCountReturns the number of joints in the world.
World:getJointListReturns a table with all joints.
World:getJointsReturns a table with all joints.
World:getMeterGet the scale of the world.
World:getShapesInAreaGets a list of Shapes inside the specified area
World:isAllowSleepGet the sleep behaviour of the world.
World:isDestroyedGets whether the World is destroyed.
World:isLockedReturns if the world is updating its state.
World:isSleepingAllowedGets the sleep behaviour of the world.
World:queryBoundingBoxCalls a function for each fixture inside the specified area.
World:queryShapesInAreaCalls a function for each Shape inside the specified area.
World:rayCastCasts a ray and calls a function with the fixtures that intersect it.
World:rayCastAnyCasts a ray and returns an intersection point if the ray touched any Shape in the world.
World:rayCastClosestCasts a ray and returns the intersection point of the closest Shape touched by the ray, if any.
World:setAllowSleepSet the sleep behaviour of the world.
World:setAllowSleepingSets the sleep behaviour of the world.
World:setCallbacksSets functions to be called when shapes collide.
World:setContactFilterSets a function for collision filtering.
World:setGravitySet the gravity of the world.
World:setMeterSet the scale of the world.
World:setSleepingAllowedSets the sleep behaviour of the world.
World:translateOriginTranslates the World's origin.
World:updateUpdate the state of the world.

Смотрите также

Другие языки