Difference between revisions of "love.physics.newWeldJoint"
(Adding Constructs::Joint for consistency with Shapes.) |
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{{newin|[[0.8.0]]|080|type=function}} | {{newin|[[0.8.0]]|080|type=function}} | ||
− | Creates a constraint joint between two bodies. A WeldJoint essentially glues two bodies together. The constraint is a bit soft, however, due to Box2D's iterative solver. | + | Creates a constraint joint between two bodies. A [[WeldJoint]] essentially glues two bodies together. The constraint is a bit soft, however, due to Box2D's iterative solver. |
== Function == | == Function == | ||
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* [[Constructs::Joint]] | * [[Constructs::Joint]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=A WeldJoint essentially glues two bodies together.}} | + | {{#set:Description=A [[WeldJoint]] essentially glues two bodies together.}} |
== Other Languages == | == Other Languages == | ||
{{i18n|love.physics.newWeldJoint}} | {{i18n|love.physics.newWeldJoint}} |
Revision as of 18:02, 29 May 2013
Available since LÖVE 0.8.0 |
This function is not supported in earlier versions. |
Creates a constraint joint between two bodies. A WeldJoint essentially glues two bodies together. The constraint is a bit soft, however, due to Box2D's iterative solver.
Contents
Function
Synopsis
joint = love.physics.newWeldJoint( body1, body2, x, y, collideConnected )
Arguments
Body body1
- The first body to attach to the joint.
Body body2
- The second body to attach to the joint.
number x
- The x position of the anchor point (world space).
number y
- The y position of the anchor point (world space).
boolean collideConnected (false)
- Specifies whether the two bodies should collide with each other.
Returns
WeldJoint joint
- The new WeldJoint.
Function
Synopsis
joint = love.physics.newWeldJoint( body1, body2, x1, y1, x2, y2, collideConnected )
Arguments
Body body1
- The first body to attach to the joint.
Body body2
- The second body to attach to the joint.
number x1
- The x position of the first anchor point. (local space body 1)
number y1
- The y position of the first anchor point. (local space body 1)
number x2
- The x position of the second anchor point. (local space body 2)
number y2
- The y position of the second anchor point. (local space body 2)
boolean collideConnected (false)
- Specifies whether the two bodies should collide with each other.
Returns
WeldJoint joint
- The new WeldJoint.
See Also
Other Languages
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