Difference between revisions of "love.physics.newFrictionJoint"
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{{newin|[[0.8.0]]|080|type=function}} | {{newin|[[0.8.0]]|080|type=function}} | ||
− | Create a friction joint between two bodies. A FrictionJoint applies friction to a body. | + | Create a friction joint between two bodies. A [[FrictionJoint]] applies friction to a body. |
== Function == | == Function == |
Latest revision as of 18:00, 29 May 2013
Available since LÖVE 0.8.0 |
This function is not supported in earlier versions. |
Create a friction joint between two bodies. A FrictionJoint applies friction to a body.
Contents
Function
Synopsis
joint = love.physics.newFrictionJoint( body1, body2, x, y, collideConnected )
Arguments
Body body1
- The first body to attach to the joint.
Body body2
- The second body to attach to the joint.
number x
- The x position of the anchor point.
number y
- The y position of the anchor point.
boolean collideConnected (false)
- Specifies whether the two bodies should collide with each other.
Returns
FrictionJoint joint
- The new FrictionJoint.
Function
Synopsis
joint = love.physics.newFrictionJoint( body1, body2, x1, y1, x2, y2, collideConnected )
Arguments
Body body1
- The first body to attach to the joint.
Body body2
- The second body to attach to the joint.
number x1
- The x position of the first anchor point.
number y1
- The y position of the first anchor point.
number x2
- The x position of the second anchor point.
number y2
- The y position of the second anchor point.
boolean collideConnected (false)
- Specifies whether the two bodies should collide with each other.
Returns
FrictionJoint joint
- The new FrictionJoint.
See Also
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