Difference between revisions of "love.physics.newFrictionJoint"
(Adding Constructs::Joint for consistency with Shapes.) |
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* [[Constructs::Joint]] | * [[Constructs::Joint]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=A FrictionJoint applies friction to a body.}} | + | {{#set:Description=A [[FrictionJoint]] applies friction to a body.}} |
== Other Languages == | == Other Languages == | ||
{{i18n|love.physics.newFrictionJoint}} | {{i18n|love.physics.newFrictionJoint}} |
Revision as of 17:59, 29 May 2013
Available since LÖVE 0.8.0 |
This function is not supported in earlier versions. |
Create a friction joint between two bodies. A FrictionJoint applies friction to a body.
Contents
Function
Synopsis
joint = love.physics.newFrictionJoint( body1, body2, x, y, collideConnected )
Arguments
Body body1
- The first body to attach to the joint.
Body body2
- The second body to attach to the joint.
number x
- The x position of the anchor point.
number y
- The y position of the anchor point.
boolean collideConnected (false)
- Specifies whether the two bodies should collide with each other.
Returns
FrictionJoint joint
- The new FrictionJoint.
Function
Synopsis
joint = love.physics.newFrictionJoint( body1, body2, x1, y1, x2, y2, collideConnected )
Arguments
Body body1
- The first body to attach to the joint.
Body body2
- The second body to attach to the joint.
number x1
- The x position of the first anchor point.
number y1
- The y position of the first anchor point.
number x2
- The x position of the second anchor point.
number y2
- The y position of the second anchor point.
boolean collideConnected (false)
- Specifies whether the two bodies should collide with each other.
Returns
FrictionJoint joint
- The new FrictionJoint.
See Also
Other Languages
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Українська –
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日本語 –
正體中文 –
简体中文 –
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More info