Difference between revisions of "love.physics.newFrictionJoint"

(Adding Constructs::Joint for consistency with Shapes.)
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* [[Constructs::Joint]]
 
* [[Constructs::Joint]]
 
[[Category:Functions]]
 
[[Category:Functions]]
{{#set:Description=A FrictionJoint applies friction to a body.}}
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{{#set:Description=A [[FrictionJoint]] applies friction to a body.}}
 
== Other Languages ==
 
== Other Languages ==
 
{{i18n|love.physics.newFrictionJoint}}
 
{{i18n|love.physics.newFrictionJoint}}

Revision as of 17:59, 29 May 2013

Available since LÖVE 0.8.0
This function is not supported in earlier versions.

Create a friction joint between two bodies. A FrictionJoint applies friction to a body.

Function

Synopsis

joint = love.physics.newFrictionJoint( body1, body2, x, y, collideConnected )

Arguments

Body body1
The first body to attach to the joint.
Body body2
The second body to attach to the joint.
number x
The x position of the anchor point.
number y
The y position of the anchor point.
boolean collideConnected (false)
Specifies whether the two bodies should collide with each other.

Returns

FrictionJoint joint
The new FrictionJoint.

Function

Synopsis

joint = love.physics.newFrictionJoint( body1, body2, x1, y1, x2, y2, collideConnected )

Arguments

Body body1
The first body to attach to the joint.
Body body2
The second body to attach to the joint.
number x1
The x position of the first anchor point.
number y1
The y position of the first anchor point.
number x2
The x position of the second anchor point.
number y2
The y position of the second anchor point.
boolean collideConnected (false)
Specifies whether the two bodies should collide with each other.

Returns

FrictionJoint joint
The new FrictionJoint.

See Also

Other Languages