Difference between revisions of "PixelEffect"
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A PixelEffect is used for advanced hardware-accelerated pixel manipulation. These effects are written in a language based on GLSL (OpenGL Shading Language) with a few things simplified for easier coding. | A PixelEffect is used for advanced hardware-accelerated pixel manipulation. These effects are written in a language based on GLSL (OpenGL Shading Language) with a few things simplified for easier coding. | ||
Revision as of 08:49, 1 April 2013
Available since LÖVE 0.8.0 |
This type is not supported in earlier versions. |
Removed in LÖVE 0.9.0 |
This type is not supported in that and later versions. It is renamed to Shader. |
A PixelEffect is used for advanced hardware-accelerated pixel manipulation. These effects are written in a language based on GLSL (OpenGL Shading Language) with a few things simplified for easier coding.
Potential uses for pixel effects include HDR/bloom, motion blur, grayscale/invert/sepia/any kind of color effect, reflection/refraction, distortions, and much more!
Constructors
love.graphics.newPixelEffect | Creates a new PixelEffect. | 0.8.0 | 0.9.0 |
Functions
PixelEffect:getWarnings | Gets warning messages (if any). | 0.8.0 | 0.9.0 |
PixelEffect:send | Sends one or more values to the pixel effect. | 0.8.0 | 0.9.0 |
Supertypes
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