Difference between revisions of "EdgeShape"

(Removing love.physics parent from Shapes for consistency with Joints.)
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== Functions ==
 
== Functions ==
 
{{#ask: [[Category:Functions]] [[parent::EdgeShape||Shape||Object]] [[Concept:Current]]
 
{{#ask: [[Category:Functions]] [[parent::EdgeShape||Shape||Object]] [[Concept:Current]]
 
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== Supertypes ==
 
== Supertypes ==

Latest revision as of 23:17, 29 March 2013

Available since LÖVE 0.8.0
This shape is not supported in earlier versions.

A EdgeShape is a line segment. They can be used to create the boundaries of your terrain. The shape does not have volume and can only collide with PolygonShape and CircleShape.

Constructors

love.physics.newEdgeShape Creates a new EdgeShape. Added since 0.8.0

Functions

EdgeShape:getNextVertex Gets the vertex that establishes a connection to the next shape. Added since 0.10.2
EdgeShape:getPoints Returns the local coordinates of the edge points. Added since 0.8.0
EdgeShape:getPreviousVertex Gets the vertex that establishes a connection to the previous shape. Added since 0.10.2
EdgeShape:setNextVertex Sets a vertex that establishes a connection to the next shape. Added since 0.10.2
EdgeShape:setPreviousVertex Sets a vertex that establishes a connection to the previous shape. Added since 0.10.2
Object:release Immediately destroys the object's Lua reference. Added since 11.0
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.
Shape:computeAABB Returns the points of the bounding box for the transformed shape. Added since 0.8.0
Shape:computeMass Computes the mass properties for the shape. Added since 0.8.0
Shape:destroy Explicitly destroys the Shape. Removed in 0.8.0
Shape:getBody Get the body the shape is attached to. Added since 0.7.0 Removed in 0.8.0
Shape:getBoundingBox Gets the bounding box of the shape. Removed in 0.8.0
Shape:getCategory Gets the categories this shape is a member of. Removed in 0.8.0
Shape:getCategoryBits Gets the categories as a 16-bit integer. Removed in 0.8.0
Shape:getChildCount Returns the number of children the shape has. Added since 0.8.0
Shape:getData Get the data set with setData. Removed in 0.8.0
Shape:getDensity Gets the density of the Shape. Removed in 0.8.0
Shape:getFilterData Gets the filter data of the Shape. Removed in 0.8.0
Shape:getFriction Gets the friction of this shape. Removed in 0.8.0
Shape:getMask Gets which categories this shape should NOT collide with. Removed in 0.8.0
Shape:getRadius Gets the radius of the shape.
Shape:getRestitution Gets the restitution of this shape. Removed in 0.8.0
Shape:getType Gets a string representing the Shape.
Shape:isSensor Checks whether a Shape is a sensor or not. Removed in 0.8.0
Shape:rayCast Casts a ray against the shape. Added since 0.8.0
Shape:setCategory Sets the categories this shape is a member of. Removed in 0.8.0
Shape:setData Set data to be passed to the collision callback. Removed in 0.8.0
Shape:setDensity Sets the density of a Shape. Removed in 0.8.0
Shape:setFilterData Sets the filter data for a Shape. Removed in 0.8.0
Shape:setFriction Sets the friction of the shape. Removed in 0.8.0
Shape:setMask Sets which categories this shape should NOT collide with. Removed in 0.8.0
Shape:setRestitution Sets the restitution of the shape. Removed in 0.8.0
Shape:setSensor Sets whether this shape should act as a sensor. Removed in 0.8.0
Shape:testPoint Checks whether a point lies inside the shape.
Shape:testSegment Checks whether a line segment intersects a shape. Removed in 0.8.0

Supertypes

See Also


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