Difference between revisions of "love.physics.newPrismaticJoint"
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− | Creates a | + | Creates a [[PrismaticJoint]] between two bodies. |
A prismatic joint constrains two bodies to move relatively to each other on a specified axis. It does not allow for relative rotation. Its definition and operation are similar to a [[RevoluteJoint| revolute]] joint, but with translation and force substituted for angle and torque. | A prismatic joint constrains two bodies to move relatively to each other on a specified axis. It does not allow for relative rotation. Its definition and operation are similar to a [[RevoluteJoint| revolute]] joint, but with translation and force substituted for angle and torque. | ||
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* [[Constructs::Joint]] | * [[Constructs::Joint]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
− | {{#set:Description=Creates a | + | {{#set:Description=Creates a [[PrismaticJoint]] between two bodies.}} |
{{#set:Since=000}} | {{#set:Since=000}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|love.physics.newPrismaticJoint}} | {{i18n|love.physics.newPrismaticJoint}} |
Revision as of 18:01, 29 May 2013
Creates a PrismaticJoint between two bodies.
A prismatic joint constrains two bodies to move relatively to each other on a specified axis. It does not allow for relative rotation. Its definition and operation are similar to a revolute joint, but with translation and force substituted for angle and torque.
Contents
Function
Available since LÖVE 0.8.0 |
These variants are not supported in earlier versions. |
Synopsis
joint = love.physics.newPrismaticJoint( body1, body2, x, y, ax, ay, collideConnected )
Arguments
Body body1
- The first body to connect with a prismatic joint.
Body body2
- The second body to connect with a prismatic joint.
number x
- The x coordinate of the anchor point.
number y
- The y coordinate of the anchor point.
number ax
- The x coordinate of the axis vector.
number ay
- The y coordinate of the axis vector.
boolean collideConnected (false)
- Specifies whether the two bodies should collide with each other.
Returns
PrismaticJoint joint
- The new prismatic joint.
Function
Synopsis
joint = love.physics.newPrismaticJoint( body1, body2, x1, y1, x2, y2, ax, ay, collideConnected )
Arguments
Body body1
- The first body to connect with a prismatic joint.
Body body2
- The second body to connect with a prismatic joint.
number x1
- The x coordinate of the first anchor point.
number y1
- The y coordinate of the first anchor point.
number x1
- The x coordinate of the second anchor point.
number y1
- The y coordinate of the second anchor point.
number ax
- The x coordinate of the axis unit vector.
number ay
- The y coordinate of the axis unit vector.
boolean collideConnected (false)
- Specifies whether the two bodies should collide with each other.
Returns
PrismaticJoint joint
- The new prismatic joint.
Function
Removed in LÖVE 0.8.0 |
This variant is not supported in that and later versions. |
Synopsis
joint = love.physics.newPrismaticJoint( body1, body2, x, y, ax, ay )
Arguments
Body body1
- The first body to connect with a prismatic joint.
Body body2
- The second body to connect with a prismatic joint.
number x
- The x coordinate of the anchor point.
number y
- The y coordinate of the anchor point.
number ax
- The x coordinate of the axis unit vector.
number ay
- The y coordinate of the axis unit vector.
Returns
PrismaticJoint joint
- The new prismatic joint.
See Also
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