Difference between revisions of "love.audio.newSource"
m (1 revision: Importing from potato (again).) |
(Added Constructs property.) |
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Creates a new Source from a file. | Creates a new Source from a file. | ||
Sources created from SoundData are always static. | Sources created from SoundData are always static. | ||
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== See Also == | == See Also == | ||
* [[parent::love.audio]] | * [[parent::love.audio]] | ||
+ | * [[Constructs::Source]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Creates a new Source from a file. | {{#set:Description=Creates a new Source from a file. | ||
}} | }} |
Revision as of 22:13, 16 February 2010
Creates a new Source from a file. Sources created from SoundData are always static.
Contents
Function
Synopsis
source = love.audio.newSource( file, type )
Arguments
string file
- The file to create a Source from.
SourceType type
- Streaming or static source.
Returns
Source source
- A new Source that can play the specified audio.
Function
Synopsis
source = love.audio.newSource( data )
Arguments
SoundData data
- The SoundData to create a Source from.
Returns
Source source
- A new Source that can play the specified audio.
Function
Synopsis
source = love.audio.newSource( decoder, type )
Arguments
Decoder decoder
- The Decoder to create a Source from.
SourceType type
- Streaming or static source.
Returns
Source source
- A new Source that can play the specified audio.
Examples
Load background music and play it
bgm = love.audio.newSource("bgm.ogg", "stream")
love.audio.play(bgm)
Load a sound effect and play it
sfx = love.audio.newSource("sfx.wav", "static")
love.audio.play(sfx)
Load SoundData and create a Source
data = love.sound.newSoundData("sfx.wav")
sfx = love.audio.newSource(data)
Load SoundData and create a Source
decoder = love.sound.newDecoder("bgm.ogg")
bgm = love.audio.newSource(decoder)