Difference between revisions of "love.physics.newPrismaticJoint"
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{{param|number|ax|The x coordinate of the axis vector.}} | {{param|number|ax|The x coordinate of the axis vector.}} | ||
{{param|number|ay|The y coordinate of the axis vector.}} | {{param|number|ay|The y coordinate of the axis vector.}} | ||
− | {{param|boolean|collideConnected (false)|Specifies whether the two bodies should collide with | + | {{param|boolean|collideConnected (false)|Specifies whether the two bodies should collide with each other.}} |
=== Returns === | === Returns === | ||
{{param|PrismaticJoint|joint|The new prismatic joint.}} | {{param|PrismaticJoint|joint|The new prismatic joint.}} |
Revision as of 13:15, 9 April 2012
Create a prismatic joints between two bodies.
A prismatic joint constrains two bodies to move relatively to each other on a specified axis. It does not allow for relative rotation. Its definition and operation are similar to a revolute joint, but with translation and force substituted for angle and torque.
Contents
Function
Synopsis
joint = love.physics.newPrismaticJoint( body1, body2, x, y, ax, ay )
Arguments
Body body1
- The first body to connect with a prismatic joint.
Body body2
- The second body to connect with a prismatic joint.
number x
- The x coordinate of the anchor point.
number y
- The y coordinate of the anchor point.
number ax
- The x coordinate of the axis vector.
number ay
- The y coordinate of the axis vector.
Returns
PrismaticJoint joint
- The new prismatic joint.
Function
Available since LÖVE 0.8.0 |
This variant is not supported in earlier versions. |
Synopsis
joint = love.physics.newPrismaticJoint( body1, body2, x, y, ax, ay, collideConnected )
Arguments
Body body1
- The first body to connect with a prismatic joint.
Body body2
- The second body to connect with a prismatic joint.
number x
- The x coordinate of the anchor point.
number y
- The y coordinate of the anchor point.
number ax
- The x coordinate of the axis vector.
number ay
- The y coordinate of the axis vector.
boolean collideConnected (false)
- Specifies whether the two bodies should collide with each other.
Returns
PrismaticJoint joint
- The new prismatic joint.
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