Difference between revisions of "love.load"
(Adds arg argument) |
(Add an example) |
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Line 9: | Line 9: | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | == Examples == | ||
+ | Establish some variables/resources on the game load, so that they can be used repeatedly in other functions (such as [[love.draw]]). | ||
+ | <source lang="lua"> | ||
+ | function love.load() | ||
+ | hamster = love.graphics.newImage("hamster.png") | ||
+ | x = 50 | ||
+ | y = 50 | ||
+ | end | ||
+ | function love.draw() | ||
+ | love.graphics.draw(hamster, x, y) | ||
+ | end | ||
+ | </source> | ||
== See Also == | == See Also == | ||
* [[parent::love]] | * [[parent::love]] |
Revision as of 20:36, 26 September 2011
This function is called exactly once at the beginning of the game.
Function
Synopsis
love.load( arg )
Arguments
table arg
- Command line arguments given to the game.
Returns
Nothing.
Examples
Establish some variables/resources on the game load, so that they can be used repeatedly in other functions (such as love.draw).
function love.load()
hamster = love.graphics.newImage("hamster.png")
x = 50
y = 50
end
function love.draw()
love.graphics.draw(hamster, x, y)
end
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