Difference between revisions of "love.graphics.draw"

(Add a note about negative scale parameters allowing you to flip a drawable.)
(Fix typo, add notes to ox and oy.)
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{{param|number|y|The position to draw the object (y-axis).}}
 
{{param|number|y|The position to draw the object (y-axis).}}
 
{{param|number|r (0)|Orientation (radians).}}
 
{{param|number|r (0)|Orientation (radians).}}
{{param|number|sx (1)|Scale factor (x-axis).}}
+
{{param|number|sx (1)|Scale factor (x-axis). Can be negative.}}
{{param|number|sy (sx)|Scale factor (y-axis).}}
+
{{param|number|sy (sx)|Scale factor (y-axis). Can be negative.}}
{{param|number|ox (0)|Origin offset (x-axis).}}
+
{{param|number|ox (0)|Origin offset (x-axis). (A value of 20 would effectively move your drawable object 20 pixels to the left.)}}
{{param|number|oy (0)|Origin offset (y-axis).}}
+
{{param|number|oy (0)|Origin offset (y-axis). (A value of 20 would effectively move your drawable object 20 pixels up.)}}
 
=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.
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love.graphics.draw() anchors from the top left corner by default.
 
love.graphics.draw() anchors from the top left corner by default.
  
You can sepcify a negative value for sx or sy to flip the drawable horizontally or vertically.
+
You can specify a negative value for sx or sy to flip the drawable horizontally or vertically.
 
== See Also ==
 
== See Also ==
 
* [[parent::love.graphics]]
 
* [[parent::love.graphics]]

Revision as of 17:12, 13 April 2011

Draw objects on screen.

Function

Synopsis

love.graphics.draw( drawable, x, y, r, sx, sy, ox, oy )

Arguments

Drawable drawable
A drawable object.
number x
The position to draw the object (x-axis).
number y
The position to draw the object (y-axis).
number r (0)
Orientation (radians).
number sx (1)
Scale factor (x-axis). Can be negative.
number sy (sx)
Scale factor (y-axis). Can be negative.
number ox (0)
Origin offset (x-axis). (A value of 20 would effectively move your drawable object 20 pixels to the left.)
number oy (0)
Origin offset (y-axis). (A value of 20 would effectively move your drawable object 20 pixels up.)

Returns

Nothing.

Note

love.graphics.draw() anchors from the top left corner by default.

You can specify a negative value for sx or sy to flip the drawable horizontally or vertically.

See Also


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