Difference between revisions of "love.graphics.line"

(Add two examples)
Line 22: Line 22:
 
=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.
 +
== Examples ==
 +
Draw the outline of a simple trapezoid.
 +
<source lang="lua">
 +
function love.draw()
 +
  love.graphics.line(200,50, 400,50, 500,300, 100,300, 200, 50)
 +
end
 +
</source>
 +
Draw a line from the center of the screen to the mouse pointer.
 +
<source lang="lua">
 +
w = love.graphics.getWidth() / 2  -- half the window width
 +
h = love.graphics.getHeight() / 2  -- half the window height
 +
function love.draw()
 +
  local mx, my = love.mouse.getPosition()  -- current position of the mouse
 +
  love.graphics.line(w, h, mx, my)
 +
end
 +
</source>
 
== See Also ==
 
== See Also ==
 
* [[parent::love.graphics]]
 
* [[parent::love.graphics]]

Revision as of 00:42, 27 September 2011

Draws lines between points.

Function

Synopsis

love.graphics.line( x1, y1, x2, y2, ... )

Arguments

number x1
The position of first point on the x-axis.
number y1
The position of first point on the y-axis.
number x2
The position of second point on the x-axis.
number y2
The position of second point on the y-axis.
number ...
You can continue passing point positions to draw a polyline.

Returns

Nothing.

Function

Synopsis

love.graphics.line( points )

Arguments

table points
A table of point positions, as described above.

Returns

Nothing.

Examples

Draw the outline of a simple trapezoid.

function love.draw()
   love.graphics.line(200,50, 400,50, 500,300, 100,300, 200, 50)
end

Draw a line from the center of the screen to the mouse pointer.

w = love.graphics.getWidth() / 2   -- half the window width
h = love.graphics.getHeight() / 2   -- half the window height
function love.draw()
   local mx, my = love.mouse.getPosition()  -- current position of the mouse
   love.graphics.line(w, h, mx, my)
end

See Also


Other Languages