Difference between revisions of "love.event.push"

(Added updated variant.)
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Adds an event to the event queue.
 
Adds an event to the event queue.
 
== Function ==
 
== Function ==
 +
{{newin|[[0.8.0]]|type=variant}}
 +
=== Synopsis ===
 +
<source lang="lua">
 +
love.event.push( event, var1, var2, var3, var4 )
 +
</source>
 +
=== Arguments ===
 +
{{param|Event|event|The name of the event.}}
 +
{{param|mixed|var1 (nil)|First event argument.}}
 +
{{param|mixed|var2 (nil)|Second event argument.}}
 +
{{param|mixed|var3 (nil)|Third event argument.}}
 +
{{param|mixed|var4 (nil)|Fourth event argument.}}
 +
=== Returns ===
 +
Nothing.
 +
== Function ==
 +
{{oldin|[[0.7.2]]|type=variant}}
 
=== Synopsis ===
 
=== Synopsis ===
 
<source lang="lua">
 
<source lang="lua">

Revision as of 22:03, 8 April 2012

Adds an event to the event queue.

Function

Available since LÖVE 0.8.0
This variant is not supported in earlier versions.

Synopsis

love.event.push( event, var1, var2, var3, var4 )

Arguments

Event event
The name of the event.
mixed var1 (nil)
First event argument.
mixed var2 (nil)
Second event argument.
mixed var3 (nil)
Third event argument.
mixed var4 (nil)
Fourth event argument.

Returns

Nothing.

Function

Removed in LÖVE 0.7.2
This variant is not supported in that and later versions.

Synopsis

love.event.push( e, a, b, c )

Arguments

Event e
The type of event.
mixed a (nil)
First event argument.
mixed b (nil)
Second event argument.
mixed c (nil)
Third event argument.

Returns

Nothing.

Examples

Quitting an app

function love.keypressed(k)
	if k == 'escape' then
		love.event.push('q') -- quit the game
	end	
end

See Also


Other Languages