Difference between revisions of "love.physics.newFixture"
Corn-cube-2 (talk | contribs) m (I ran into a bug where I applied a force to a body whose mass I previously set to a low amount, which resulted in a lot less movement than i expected. Since this bug annoyed me, I wanted to update the documentation.) |
Corn-cube-2 (talk | contribs) (Never mind, I'm just bad at reading docs. Sorry for polluting the change history) |
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Note that the [[Shape]] object is copied rather than kept as a reference when the Fixture is created. To get the Shape object that the Fixture owns, use [[Fixture:getShape]]. | Note that the [[Shape]] object is copied rather than kept as a reference when the Fixture is created. To get the Shape object that the Fixture owns, use [[Fixture:getShape]]. | ||
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== Function == | == Function == | ||
=== Synopsis === | === Synopsis === |
Latest revision as of 20:00, 4 August 2022
Available since LÖVE 0.8.0 |
This function is not supported in earlier versions. |
Creates and attaches a Fixture to a body.
Note that the Shape object is copied rather than kept as a reference when the Fixture is created. To get the Shape object that the Fixture owns, use Fixture:getShape.
Function
Synopsis
fixture = love.physics.newFixture( body, shape, density )
Arguments
Body body
- The body which gets the fixture attached.
Shape shape
- The shape to be copied to the fixture.
number density (1)
- The density of the fixture.
Returns
Fixture fixture
- The new fixture.
Notes
Creating a Fixture may change the mass of the Body it's attached to.
See Also
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