Difference between revisions of "love.physics"
(Realized links were already on the page.) |
m (Added disclaimer.) |
||
Line 1: | Line 1: | ||
Can simulate 2D rigid body physics in a realistic manner. | Can simulate 2D rigid body physics in a realistic manner. | ||
This module is based on [http://www.box2d.org/ Box2D], and this API corresponds to the [http://www.box2d.org/manual.html Box2D API] as closely as possible. | This module is based on [http://www.box2d.org/ Box2D], and this API corresponds to the [http://www.box2d.org/manual.html Box2D API] as closely as possible. | ||
+ | {{notice|Love.physics is not lightweight, and not even remotely simple to use. Its a ten-ton hammer designed for heavy-lifting (er...hammer...lifting?). | ||
+ | If you are just trying to make a character jump around on blocks or the likes, then move along, nothing to see here.}} | ||
+ | |||
== Types == | == Types == | ||
{{#ask: [[Category:Types]] [[parent::love.physics]] | {{#ask: [[Category:Types]] [[parent::love.physics]] |
Revision as of 01:07, 12 September 2010
Can simulate 2D rigid body physics in a realistic manner. This module is based on Box2D, and this API corresponds to the Box2D API as closely as possible.
Types
Body | Bodies are objects with velocity and position. |
Contact | Contacts are objects created to manage collisions in worlds. |
Fixture | Fixtures attach shapes to bodies. |
Joint | Attach multiple bodies together to interact in unique ways. |
Shape | Shapes are objects used to control mass and collisions. |
World | A world is an object that contains all bodies and joints. |
Functions
love.physics.getDistance | Returns the two closest points between two fixtures and their distance. |
love.physics.getMeter | Returns the meter scale factor. |
love.physics.newBody | Creates a new body. |
love.physics.newChainShape | Creates a new ChainShape. |
love.physics.newCircleBody | Creates a new Body with an attached CircleShape. |
love.physics.newCircleShape | Creates a new CircleShape. |
love.physics.newDistanceJoint | Creates a DistanceJoint between two bodies. |
love.physics.newEdgeShape | Creates a new EdgeShape. |
love.physics.newFixture | Creates and attaches a fixture. |
love.physics.newFrictionJoint | A FrictionJoint applies friction to a body. |
love.physics.newGearJoint | Create a GearJoint connecting two Joints. |
love.physics.newMotorJoint | Creates a joint between two bodies which controls the relative motion between them. |
love.physics.newMouseJoint | Create a joint between a body and the mouse. |
love.physics.newPolygonBody | Creates a new Body with an attached PolygonShape. |
love.physics.newPolygonShape | Creates a new PolygonShape. |
love.physics.newPrismaticJoint | Creates a PrismaticJoint between two bodies. |
love.physics.newPulleyJoint | Creates a PulleyJoint to join two bodies to each other and the ground. |
love.physics.newRectangleBody | Creates a new Body with an attached rectangle PolygonShape. |
love.physics.newRectangleShape | Shorthand for creating rectangular PolygonShapes. |
love.physics.newRevoluteJoint | Creates a pivot joint between two bodies. |
love.physics.newRopeJoint | Creates a joint between two bodies that enforces a max distance between them. |
love.physics.newWeldJoint | A WeldJoint essentially glues two bodies together. |
love.physics.newWheelJoint | Creates a wheel joint. |
love.physics.newWorld | Creates a new World. |
love.physics.setMeter | Sets the meter scale factor. |