Difference between revisions of "SourceType"
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;static: The whole audio is decoded. | ;static: The whole audio is decoded. | ||
;stream: The audio is decoded in chunks when needed. | ;stream: The audio is decoded in chunks when needed. | ||
− | ;queue: The audio must be manually queued by the user with [[Source:queue]] | + | {{newin|[[11.0]]|110|type=flag}} |
+ | ;queue: The audio must be manually queued by the user with [[Source:queue]]. | ||
== See Also == | == See Also == |
Revision as of 15:50, 9 November 2018
Types of audio sources.
A good rule of thumb is to use stream
for music files and static
for all short sound effects. Basically, you want to avoid loading large files into memory at once.
Constants
- static
- The whole audio is decoded.
- stream
- The audio is decoded in chunks when needed.
Available since LÖVE 11.0 |
This flag is not supported in earlier versions. |
- queue
- The audio must be manually queued by the user with Source:queue.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info