Difference between revisions of "love.load"
m |
m (2nd param for `love.load` is unfiltered arg of 1st param.) |
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Line 3: | Line 3: | ||
=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | love.load( arg ) | + | love.load( arg, unfilteredArg ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
− | {{param|table|arg|Command line arguments given to the game.}} | + | {{param|table|arg|Command-line arguments given to the game.}} |
+ | {{New feature|11.0| | ||
+ | {{param|table|unfilteredArg|Unfiltered command-line arguments given to the executable (see [[#Notes]]).}} | ||
+ | |110}} | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. |
Revision as of 12:27, 24 September 2018
This function is called exactly once at the beginning of the game.
Contents
Function
Synopsis
love.load( arg, unfilteredArg )
Arguments
table arg
- Command-line arguments given to the game.
Available since LÖVE 11.0
Returns
Nothing.
Notes
In LÖVE 11.0, the passed arguments excludes the game name and the fused command-line flag (if exist) when runs from non-fused LÖVE executable. Previous version pass the argument as-is without any filtering.
Examples
Establish some variables/resources on the game load, so that they can be used repeatedly in other functions (such as love.draw).
function love.load()
hamster = love.graphics.newImage("hamster.png")
x = 50
y = 50
end
function love.draw()
love.graphics.draw(hamster, x, y)
end
See Also
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