Difference between revisions of "SpriteBatch:setBufferSize"
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Sets the maximum number of sprites the SpriteBatch can hold. Existing sprites in the batch (up to the new maximum) will ''not'' be cleared when this function is called. | Sets the maximum number of sprites the SpriteBatch can hold. Existing sprites in the batch (up to the new maximum) will ''not'' be cleared when this function is called. | ||
{{notice|This function can be slow if it is called every frame, such as from [[love.update]] or [[love.draw]].}} | {{notice|This function can be slow if it is called every frame, such as from [[love.update]] or [[love.draw]].}} |
Latest revision as of 06:04, 10 June 2018
Available since LÖVE 0.9.0 and removed in LÖVE 11.0 |
SpriteBatches now automatically grow when necessary. |
Sets the maximum number of sprites the SpriteBatch can hold. Existing sprites in the batch (up to the new maximum) will not be cleared when this function is called.
This function can be slow if it is called every frame, such as from love.update or love.draw. |
Function
Synopsis
SpriteBatch:setBufferSize( size )
Arguments
number size
- The new maximum number of sprites the batch can hold.
Returns
Nothing.
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