Difference between revisions of "Mesh:getVertexAttribute"
m (Specify that the index is one-based) |
m (The attribute index is also one-based.) |
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=== Arguments === | === Arguments === | ||
− | {{param|number|vertexindex|The | + | {{param|number|vertexindex|The index of the the vertex to be modified (one-based).}} |
− | {{param|number|attributeindex|The index of the attribute within the vertex to be modified.}} | + | {{param|number|attributeindex|The index of the attribute within the vertex to be modified (one-based).}} |
=== Returns === | === Returns === | ||
{{param|number|value1|The value of the first component of the attribute.}} | {{param|number|value1|The value of the first component of the attribute.}} |
Revision as of 01:06, 18 March 2018
Available since LÖVE 0.10.0 |
This function is not supported in earlier versions. |
Gets the properties of a specific attribute within a vertex in the Mesh.
Meshes without a custom vertex format specified in love.graphics.newMesh have position as their first attribute, texture coordinates as their second attribute, and color as their third attribute.
Function
Synopsis
value1, value2, ... = Mesh:getVertexAttribute( vertexindex, attributeindex )
Arguments
number vertexindex
- The index of the the vertex to be modified (one-based).
number attributeindex
- The index of the attribute within the vertex to be modified (one-based).
Returns
number value1
- The value of the first component of the attribute.
number value2
- The value of the second component of the attribute.
number ...
- Any additional vertex attribute components.
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