Difference between revisions of "love.graphics.setMeshCullMode"
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Sets whether [[love.graphics.setFrontFaceWinding|back-facing]] triangles in a [[Mesh]] are culled. | Sets whether [[love.graphics.setFrontFaceWinding|back-facing]] triangles in a [[Mesh]] are culled. | ||
Revision as of 12:45, 29 December 2018
Available since LÖVE 11.0 |
This function is not supported in earlier versions. |
Sets whether back-facing triangles in a Mesh are culled.
This is designed for use with low level custom hardware-accelerated 3D rendering via custom vertex attributes on Meshes, custom vertex shaders, and depth testing with a depth buffer.
By default, both front- and back-facing triangles in Meshes are rendered.
Function
Synopsis
love.graphics.setMeshCullMode( mode )
Arguments
CullMode mode
- The Mesh face culling mode to use (whether to render everything, cull back-facing triangles, or cull front-facing triangles).
Returns
Nothing.
See Also
- love.graphics
- love.graphics.getMeshCullMode
- love.graphics.setFrontFaceWinding
- love.graphics.setDepthMode
- Mesh
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