Difference between revisions of "Texture:setFilter"
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Most systems support up to 8x or 16x anisotropic filtering. | Most systems support up to 8x or 16x anisotropic filtering. | ||
+ | |||
+ | === Example === | ||
+ | <source lang="lua"> | ||
+ | Texture = love.graphics.newImage("char.png") | ||
+ | Texture:setFilter("linear", "nearest") | ||
+ | </source> | ||
+ | |||
== See Also == | == See Also == | ||
* [[parent::Texture]] | * [[parent::Texture]] |
Revision as of 14:31, 13 May 2021
Sets the filter mode of the Texture.
Contents
Function
Synopsis
Texture:setFilter( min, mag )
Arguments
FilterMode min
- Filter mode to use when minifying the texture (rendering it at a smaller size on-screen than its size in pixels).
FilterMode mag
- Filter mode to use when magnifying the texture (rendering it at a larger size on-screen than its size in pixels).
Returns
Nothing.
Function
Available since LÖVE 0.9.0 |
This variant is not supported in earlier versions. |
Synopsis
Texture:setFilter( min, mag, anisotropy )
Arguments
FilterMode min
- Filter mode to use when minifying the texture (rendering it at a smaller size on-screen than its size in pixels).
FilterMode mag
- Filter mode to use when magnifying the texture (rendering it at a larger size on-screen than its size in pixels).
number anisotropy (1)
- Maximum amount of anisotropic filtering to use.
Returns
Nothing.
Notes
When mipmapping is used, higher anisotropic filtering values increase the quality of the texture when rendering it with a non-uniform scale, at the expense of a bit of performance.
Most systems support up to 8x or 16x anisotropic filtering.
Example
Texture = love.graphics.newImage("char.png")
Texture:setFilter("linear", "nearest")
See Also
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