Difference between revisions of "Texture:setFilter"
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Sets the [[FilterMode|filter mode]] of the Texture. | Sets the [[FilterMode|filter mode]] of the Texture. | ||
== Function == | == Function == | ||
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* [[Texture:getFilter]] | * [[Texture:getFilter]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
+ | {{#set:Since=000}} | ||
{{#set:Description=Sets the [[FilterMode|filter mode]] of the [[Texture]].}} | {{#set:Description=Sets the [[FilterMode|filter mode]] of the [[Texture]].}} | ||
== Other Languages == | == Other Languages == | ||
{{i18n|Texture:setFilter}} | {{i18n|Texture:setFilter}} |
Revision as of 00:13, 20 July 2017
Sets the filter mode of the Texture.
Contents
Function
Synopsis
Texture:setFilter( min, mag )
Arguments
FilterMode min
- Filter mode to use when minifying the texture (rendering it at a smaller size on-screen than its size in pixels).
FilterMode mag
- Filter mode to use when magnifying the texture (rendering it at a larger size on-screen than its size in pixels).
Returns
Nothing.
Function
Available since LÖVE 0.9.0 |
This variant is not supported in earlier versions. |
Synopsis
Texture:setFilter( min, mag, anisotropy )
Arguments
FilterMode min
- Filter mode to use when minifying the texture (rendering it at a smaller size on-screen than its size in pixels).
FilterMode mag
- Filter mode to use when magnifying the texture (rendering it at a larger size on-screen than its size in pixels).
number anisotropy (1)
- Maximum amount of anisotropic filtering to use.
Returns
Nothing.
Notes
When mipmapping is used, higher anisotropic filtering values increase the quality of the texture when rendering it with a non-uniform scale, at the expense of a bit of performance.
Most systems support up to 8x or 16x anisotropic filtering.
See Also
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