Difference between revisions of "User:Zorg/Manual"
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− | = LÖVE Manual = | + | == LÖVE Manual == |
{{notice|The manual currently sits in the User namespace, since it's a very early work-in-progress. | {{notice|The manual currently sits in the User namespace, since it's a very early work-in-progress. |
Revision as of 02:58, 12 November 2016
Contents
- 1 LÖVE Manual
- 2 Input
- 3 Input - Keyboard and Mouse
- 4 Input - Joystick API
- 5 Input - Gamepad API
- 6 Input - Touch API
- 7 Graphics - Basic Shapes and Transformations
- 8 Graphics - Fonts and Text
- 9 Graphics - Images and Meshes
- 10 Graphics - Quads and SpriteBatches
- 11 Graphics - Canvases and Scissors
- 12 Graphics - Shaders and Blendmodes
- 13 Graphics - Window and its Properities
- 14 Graphics - Particle Systems
- 15 Graphics - Videos
- 16 Sound - Beginner - Loading & Basic Playback
- 17 Sound - Novice - Using Multiple Simultaneous Sources
- 18 Sound - Novice - Manipulating Volume & Pitch
- 19 Sound - Novice - Looping & Playback Position
- 20 Sound - Intermediate - Types of Sources
- 21 Sound - Intermediate - Positional Audio
- 22 Sound - Advanced - SoundData & Queueable Sources
- 23 Sound - Advanced - Decoders & Recording
- 24 Filesystem - Basics
- 25 Math - Randomness
- 26 Math - Bezier Curves
- 27 Löve Internals - The game loop
LÖVE Manual
This manual is a community effort to help out people both new to Löve, and those that have been here for a while, but like this format better than the "raw" reference documentation also existing on this wiki, and accessible from the sidebar to the left.