Difference between revisions of "love.load"

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=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.
 +
== Notes ==
 +
In LÖVE 11.0, the passed arguments excludes the game name and the fused command-line flag (if exist) when runs from non-fused LÖVE executable. Previous version pass the argument as-is without any filtering.
 
== Examples ==
 
== Examples ==
 
Establish some variables/resources on the game load, so that they can be used repeatedly in other functions (such as [[love.draw]]).
 
Establish some variables/resources on the game load, so that they can be used repeatedly in other functions (such as [[love.draw]]).

Revision as of 12:36, 23 July 2018

This function is called exactly once at the beginning of the game.

Function

Synopsis

love.load( arg )

Arguments

table arg
Command line arguments given to the game.

Returns

Nothing.

Notes

In LÖVE 11.0, the passed arguments excludes the game name and the fused command-line flag (if exist) when runs from non-fused LÖVE executable. Previous version pass the argument as-is without any filtering.

Examples

Establish some variables/resources on the game load, so that they can be used repeatedly in other functions (such as love.draw).

function love.load()
   hamster = love.graphics.newImage("hamster.png")
   x = 50
   y = 50
end

function love.draw()
   love.graphics.draw(hamster, x, y)
end

See Also


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