Difference between revisions of "love.load"
m (→Examples) |
m |
||
Line 9: | Line 9: | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. | ||
+ | == Notes == | ||
+ | In LÖVE 11.0, the passed arguments excludes the game name and the fused command-line flag (if exist) when runs from non-fused LÖVE executable. Previous version pass the argument as-is without any filtering. | ||
== Examples == | == Examples == | ||
Establish some variables/resources on the game load, so that they can be used repeatedly in other functions (such as [[love.draw]]). | Establish some variables/resources on the game load, so that they can be used repeatedly in other functions (such as [[love.draw]]). |
Revision as of 12:36, 23 July 2018
This function is called exactly once at the beginning of the game.
Contents
Function
Synopsis
love.load( arg )
Arguments
table arg
- Command line arguments given to the game.
Returns
Nothing.
Notes
In LÖVE 11.0, the passed arguments excludes the game name and the fused command-line flag (if exist) when runs from non-fused LÖVE executable. Previous version pass the argument as-is without any filtering.
Examples
Establish some variables/resources on the game load, so that they can be used repeatedly in other functions (such as love.draw).
function love.load()
hamster = love.graphics.newImage("hamster.png")
x = 50
y = 50
end
function love.draw()
love.graphics.draw(hamster, x, y)
end
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info