Difference between revisions of "0.10.0"
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* Added [[love.graphics.points]] (replaces [[love.graphics.point]].) | * Added [[love.graphics.points]] (replaces [[love.graphics.point]].) | ||
* Added [[love.graphics.intersectScissor]]. | * Added [[love.graphics.intersectScissor]]. | ||
− | * Added an optional argument to [[love.graphics.setBlendMode]] which indicates whether | + | * Added an optional argument to [[love.graphics.setBlendMode]] which indicates whether to treat the colors of drawn objects as having pre-multiplied alpha. |
* Added a new built-in [[Shader Variables|shader variable]]: "mat3 NormalMatrix". | * Added a new built-in [[Shader Variables|shader variable]]: "mat3 NormalMatrix". | ||
* Added [[love.graphics.getSupported]] (replaces [[love.graphics.isSupported]].) | * Added [[love.graphics.getSupported]] (replaces [[love.graphics.isSupported]].) |
Revision as of 19:07, 16 December 2015
The information on this page may not be accurate or up to date due to the information pertaining to a version that is currently in development. |
The codename for LÖVE 0.10.0 is Super Toast. It is currently not released.
Contents
Changes from 0.9.2
Additions
- Added an iOS port.
- Added an Android port.
- Added the flag t.accelerometerjoystick to love.conf. Disables accelerometer-as-joystick functionality on mobile devices when false.
- Added the flag t.gammacorrect to love.conf (replaces t.window.srgb.) Enabling it globally enables gamma-correct rendering, when supported.
- Added video playback support for Ogg Theora videos, via love.graphics.newVideo.
- Added love.video module. It is not used for displaying videos on-screen (see Video objects for that.)
- Added love.touch module. Note that it has important differences from the touch implementation in the LÖVE 0.9.2 Android and iOS ports.
- Added love.touch.getTouches
- Added love.touch.getPosition
- Added love.touch.getPressure
- Added love.touchpressed, love.touchreleased, and love.touchmoved.
- Added love.system.vibrate.
- Added love.filesystem.setRequirePath and love.filesystem.getRequirePath.
- Added an optional program exit status number argument to love.event.quit.
- Added love.filedropped and love.directorydropped event callback functions.
- Added love.lowmemory event callback function, called when the app is running out of memory on mobile operating systems.
- Added love.textedited event callback function, called when the user is compositing text (e.g. via an IME.)
- Added love.wheelmoved event callback function (replaces "wu" and "wd" constants for love.mousepressed.)
- Added love.mouse.hasCursor.
- Added a boolean argument to love.mousepressed and love.mousereleased indicating whether the button event originated from a touch press.
- Added optional x/y/width/height arguments to love.keyboard.setTextInput. They tell the system where text will show up so on-screen keyboards can avoid that area.
- Added Source:getType (replaces Source:isStatic.)
- Added Source:getDuration and Decoder:getDuration.
- Added an optional string argument containing raw pixel data to the width/height variant of love.image.newImageData.
- Added love.graphics.ellipse.
- Added rounded-rectangle support to love.graphics.rectangle.
- Added love.graphics.points (replaces love.graphics.point.)
- Added love.graphics.intersectScissor.
- Added an optional argument to love.graphics.setBlendMode which indicates whether to treat the colors of drawn objects as having pre-multiplied alpha.
- Added a new built-in shader variable: "mat3 NormalMatrix".
- Added love.graphics.getSupported (replaces love.graphics.isSupported.)
- Added love.graphics.getSystemLimits (replaces love.graphics.getSystemLimit.)
- Added love.graphics.stencil, love.graphics.setStencilTest, and love.graphics.getStencilTest. (replaces love.graphics.setStencil.)
- Added love.graphics.isActive.
- Added color arguments to love.graphics.clear. It no longer always uses the background color value.
- Added love.graphics.discard.
- Added love.graphics.isGammaCorrect.
- Added the "clampzero" WrapMode.
- Added the ability to specify custom mipmaps when creating an image, via love.graphics.newImage(filename, {mipmaps={mip1, mip2, ...}}).
- Added optional x/y/width/height arguments to Image:refresh and Canvas:newImageData.
- Added Image:getFlags.
- Added one- and two-channel Canvas formats: r8, rg8, r16f, rg16f, r32f, and rg32f.
- Added support for different formats in each Canvas when using multi-canvas rendering. Added the "multicanvasformats" GraphicsFeature constant.
- Added support for OpenGL ES 2 and 3.
- Added support for loading ETC, EAC, PVRTC, and ASTC compressed textures on systems that support them.
- Added custom vertex attribute support for Meshes via new variants of love.graphics.newMesh.
- Added Mesh:setVertexAttribute and Mesh:getVertexAttribute.
- Added Mesh:getVertexFormat.
- Added an optional 'startvertex' argument to Mesh:setVertices.
- Added the ability for love.graphics.newMesh and Mesh:setVertices to accept a Data object.
- Added Mesh:flush.
- Added Mesh:setAttributeEnabled and Mesh:isAttributeEnabled.
- Added Mesh:attachAttribute.
- Added SpriteBatch:attachAttribute.
- Added Shader:sendColor.
- Added new shader functions: gammaCorrectColor, gammaToLinear, and linearToGamma. The functions also have 'precise' and 'fast' variants.
- Added Text objects and love.graphics.newText.
- Added per-character color support to love.graphics.print, love.graphics.printf, and Text objects.
- Added BMFont bitmap font file support to love.graphics.newFont and love.font.
- Added kerning support for TrueType/OpenType and BMFont Fonts.
- Added an optional font hinting argument to love.graphics.newFont when loading TrueType fonts.
- Added an optional spacing argument to love.graphics.newImageFont, which applies additional spacing to all rendered glyphs.
- Added Font:setFallbacks.
- Added love.window.maximize.
- Added love.window.close.
- Added love.window.requestAttention.
- Added love.window.setDisplaySleepEnabled and love.window.isDisplaySleepEnabled.
- Added BezierCurve:renderSegment and BezierCurve:removeControlPoint.
- Added BezierCurve:getSegment.
- Added love.math.compress and love.math.decompress.
- Added Channel:performAtomic.
Changed APIs
- Changed love.mousepressed, love.mousereleased, and love.mouse.isDown to use button numbers instead of named button constants.
- Changed love.keypressed to be love.keypressed(key, scancode, isrepeat).
- Changed love.keyreleased to be love.keyreleased(key, scancode).
- Changed Font:getWrap's second return value to be a table containing the text split into lines.
- Changed love.graphics.newImage's optional second argument to be a table of flags (flags are "mipmaps" and "linear".)
- Changed the arguments for the standard variants of love.graphics.newMesh. They're now love.graphics.newMesh(vertices [, drawmode, usage]) and love.graphics.newMesh(vertexcount [, drawmode, usage]).
- Changed ImageData:encode to return a FileData object. ImageData:encode's first parameter is now the format to encode to, and the second parameter is an optional filename to write to.
Renamed APIs
- Renamed the fullscreen type "normal" to "exclusive".
- Renamed the DistanceModel constants "inverse clamped", "linear clamped", and "exponent clamped" to "inverseclamped", "linearclamped", and "exponentclamped".
- Renamed blend modes "additive", "subtractive", and "multiplicative" to "add", "subtract", and "multiply".
- Renamed the key constant and Scancode representing the spacebar from " " to "space".
- Renamed File:eof to File:isEOF.
- Renamed Canvas:getImageData to Canvas:newImageData.
- Renamed love.image's CompressedData type to CompressedImageData.
Removals
- Removed callback variant of love.filesystem.getDirectoryItems.
- Removed the "wu" and "wd" constants for love.mousepressed (replaced by love.wheelmoved.)
- Removed the named mouse button constants (replaced by button numbers.)
- Removed Source:isStatic (replaced by Source:getType.)
- Removed image loading support for all (non-compressed texture) file formats except for PNG, JPEG, TGA, and BMP.
- Removed JPEG encoding support from ImageData:encode.
- Removed love.graphics.point (replaced by love.graphics.points.)
- Removed love.graphics.setPointStyle and love.graphics.getPointStyle.
- Removed love.graphics.isSupported (replaced by love.graphics.getSupported.)
- Removed love.graphics.getSystemLimit (replaced by love.graphics.getSystemLimits.)
- Removed love.graphics.setStencil (replaced by love.graphics.stencil and love.graphics.setStencilTest.)
- Removed the "canvas", "shader", "npot", "subtractive", and "mipmap" GraphicsFeature constants (the features always have guaranteed support now.)
- Removed the "multicanvas" GraphicsFeature constant (use love.graphics.getSystemLimits instead.)
- Removed the "srgb" GraphicsFeature constant (use love.graphics.isGammaCorrect or love.graphics.getCanvasFormats().srgb instead.)
- Removed the "srgb" flag in love.window.setMode and in the t.window table in love.conf (Replaced by t.gammacorrect.)
- Removed the "premultiplied" BlendMode (love.graphics.setBlendMode("alpha", "premultiplied") now does the same thing.)
- Removed Canvas:getPixel (use Canvas:newImageData instead.)
- Removed Canvas:clear (use love.graphics.clear instead.)
- Removed Mesh:getVertices.
- Removed Mesh:setVertexColors and Mesh:hasVertexColors (use Mesh:setAttributeEnabled("VertexColor", enable) instead.)
- Removed functions deprecated in LOVE 0.9.1 and 0.9.2:
- Removed love.graphics.getMaxImageSize and love.graphics.getMaxPointSize (replaced by love.graphics.getSystemLimits.)
- Removed Mesh:setImage, Mesh:getImage, SpriteBatch:setImage, SpriteBatch:getImage, ParticleSystem:setImage, and ParticleSystem:getImage (replaced by set/getTexture.)
- Removed SpriteBatch:bind and SpriteBatch:unbind.
- Removed Canvas:getFSAA and the "fsaa" flag in love.conf and love.window.setMode (replaced by Canvas:getMSAA and the "msaa" flag.)
- Removed the "dxt" and "bc5" GraphicsFeature constants (replaced by love.graphics.getCompressedImageFormats.)
- Removed the "hdrcanvas" GraphicsFeature constant (replaced by love.graphics.getCanvasFormats.)
- Removed love.window.getWidth, love.window.getHeight and love.window.getDimensions (use love.graphics.getWidth, love.graphics.getHeight, love.graphics.getDimensions or love.window.getMode instead.)
Bugfixes
- Fixed utf8.char.
- Fixed detection of fused executables.
- Fixed crashes when objects which store Lua callback functions are garbage collected after being used in coroutines.
- Fixed World:getCallbacks and World:getContactFilter when used in coroutines.
- Fixed memory leaks in love.physics if World:destroy is never called. When a World is garbage collected it now destroys all associated bodies, fixtures, and joints.
- Fixed love.keyboard.getKeyFromScancode crashing when an invalid scancode is given.
- Fixed decoding of 8-bit WAV files.
- Fixed a crash issue when rewinding streaming ogg Sources, when certain versions of libvorbis are used.
- Fixed love.audio.stop() not rewinding streaming Sources.
- Fixed the stencil buffer in Canvases when an unsupported MSAA value is used to create the Canvas.
- Fixed Canvas:renderTo to restore the previous canvases if an error occurs in the passed function.
- Fixed love.graphics.draw(canvas) to cause a Lua error if that canvas is the active one.
- Fixed Mesh:getVertexMap to return nil, rather than an empty table, if no vertex map has been set.
- Fixed love.graphics.getColorMask.
- Fixed the default offset for particles when ParticleSystem:setQuads or ParticleSystem:setTexture is used.
- Fixed love.graphics.shear resetting all love.graphics transformations.
- Fixed the "add" and "subtract" BlendModes to no longer modify the alpha of the Canvas / screen.
Performance improvements
- Improved the performance of World:rayCast and World:queryBoundingBox.
- Improved the performance of love.graphics.line and other line drawing functions, when the "smooth" LineStyle is used.
- Improved the performance of Shader:send when matrices are used.
- Improved the performance of ImageData and SoundData methods when LuaJIT's JIT compiler is enabled, by using efficient FFI code.
- Improved the performance of love.math.noise, love.math.gammaToLinear, love.math.linearToGamma, love.math.random, and RandomGenerator:random when LuaJIT's JIT compiler is enabled.
Other changes
- Updated the compatibility warning notice to use a message box and to show the version specified in love.conf.
- Updated the compatibility warning notice to display before main.lua is loaded.
- Updated the __tostring metamethod of love objects to output the pointer value, similar to tostring(table).
- Updated World:setCallbacks, World:setContactFilter, World:queryBoundingBox, and World:rayCast to have improved argument type checking.
- Updated threads to load love.filesystem automatically.
- Updated love.filesystem to enable symlinks by default.
- Updated love.math.setRandomSeed and RandomGenerator:setSeed to produce better results for the first few random() calls.
- Updated love.math.random and RandomGenerator:random to produce slightly better results in general.
- Updated Source methods that deal with spatial audio to error rather than failing silently if the Source isn't mono.
- Updated the 3D and 4D variants of love.math.noise to use Perlin noise rather than Simplex noise, to avoid patent issues.
- Updated love.graphics.newImageFont to no longer treat separator pixels as spacing.
- Updated the default font to use less memory.
- Updated the behavior of text wrapping with love.graphics.printf and Font:getWrap to work better.
- Updated love.graphics.print and love.graphics.printf to no longer automatically round the x and y position arguments.
- Updated some of the error messages for love.graphics.newImage to be more descriptive.
- Updated love.graphics color functions to automatically apply love.math.gammaToLinear to color values when gamma-correct rendering is enabled.
- Updated the "normal" CanvasFormat to internally use "srgb" rather than "rgba8" when gamma-correct rendering is enabled.
- Updated love.graphics.setColor to affect all drawn objects, including ParticleSystems, SpriteBatches, and Meshes, even when per-vertex or per-sprite colors are used.
- Updated the default fullscreen type to be "desktop" rather than "exclusive".
- Updated the minimum runtime system requirements of LOVE to require OpenGL 2.1 or OpenGL ES 2 support.
- Updated the pixel shader effect function so screen_coords.y is 0 at the top of the screen instead of the bottom.
- Updated Images to require setting the mipmaps flag to true on creation in order to use mipmaps.
- Updated Images to allow mipmaps for non-power-of-two sizes.