Difference between revisions of "Fixture:setFriction"
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Sets the friction of the fixture. | Sets the friction of the fixture. | ||
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Friction determines how shapes react when they "slide" along other shapes. Low friction indicates a slippery surface, like ice, while high friction indicates a rough surface, like concrete. Range: 0.0 - 1.0. | Friction determines how shapes react when they "slide" along other shapes. Low friction indicates a slippery surface, like ice, while high friction indicates a rough surface, like concrete. Range: 0.0 - 1.0. | ||
Revision as of 19:38, 18 May 2015
Available since LÖVE 0.8.0 |
This method is not supported in earlier versions. |
Sets the friction of the fixture.
Friction determines how shapes react when they "slide" along other shapes. Low friction indicates a slippery surface, like ice, while high friction indicates a rough surface, like concrete. Range: 0.0 - 1.0.
Function
Synopsis
Fixture:setFriction( friction )
Arguments
number friction
- The fixture friction.
Returns
Nothing.
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