Difference between revisions of "WrapMode"
m (Added mirroredrepeat constant) |
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;repeat: Repeat the image. Fills the whole available extent. | ;repeat: Repeat the image. Fills the whole available extent. | ||
{{newin|[[0.9.2]]|092|type=constant}} | {{newin|[[0.9.2]]|092|type=constant}} | ||
− | ;mirroredrepeat: Repeat the image, flipping it each time it repeats. May produce better visual results when tiling an image that doesn't seamlessly tile | + | ;mirroredrepeat: Repeat the image, flipping it each time it repeats. May produce better visual results than the <code>repeat</code> mode when tiling an image that doesn't seamlessly tile. |
== See Also == | == See Also == | ||
* [[parent::love.graphics]] | * [[parent::love.graphics]] |
Revision as of 01:10, 9 February 2015
How the image wraps inside a large Quad. In 0.9.0 this also affects how Meshes with texture coordinates which are outside the range of [0, 1] are drawn.
Constants
- clamp
- Clamp the image. Appears only once.
- repeat
- Repeat the image. Fills the whole available extent.
Available since LÖVE 0.9.2 |
This constant is not supported in earlier versions. |
- mirroredrepeat
- Repeat the image, flipping it each time it repeats. May produce better visual results than the
repeat
mode when tiling an image that doesn't seamlessly tile.
See Also
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