Difference between revisions of "WrapMode"
m (Remove brackets around Image links.) |
m (Added mirroredrepeat constant) |
||
Line 5: | Line 5: | ||
;clamp: Clamp the image. Appears only once. | ;clamp: Clamp the image. Appears only once. | ||
;repeat: Repeat the image. Fills the whole available extent. | ;repeat: Repeat the image. Fills the whole available extent. | ||
+ | {{newin|[[0.9.2]]|092|type=constant}} | ||
+ | ;mirroredrepeat: Repeat the image, flipping it each time it repeats. May produce better visual results when tiling an image that doesn't seamlessly tile, compared to the <code>repeat</code> mode. | ||
== See Also == | == See Also == | ||
* [[parent::love.graphics]] | * [[parent::love.graphics]] |
Revision as of 20:16, 8 February 2015
How the image wraps inside a large Quad. In 0.9.0 this also affects how Meshes with texture coordinates which are outside the range of [0, 1] are drawn.
Constants
- clamp
- Clamp the image. Appears only once.
- repeat
- Repeat the image. Fills the whole available extent.
Available since LÖVE 0.9.2 |
This constant is not supported in earlier versions. |
- mirroredrepeat
- Repeat the image, flipping it each time it repeats. May produce better visual results when tiling an image that doesn't seamlessly tile, compared to the
repeat
mode.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info