Difference between revisions of "ParticleSystem:setQuads"

m
Line 9: Line 9:
 
{{param|Quad|quad1|The first Quad to use.}}
 
{{param|Quad|quad1|The first Quad to use.}}
 
{{param|Quad|quad2|The second Quad to use.}}
 
{{param|Quad|quad2|The second Quad to use.}}
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=== Returns ===
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Nothing.
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== Function ==
 +
=== Synopsis ===
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<source lang="lua">
 +
ParticleSystem:setQuads( quads )
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</source>
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=== Arguments ===
 +
{{param|table|quads|A table containing the Quads to use.}}
 
=== Returns ===
 
=== Returns ===
 
Nothing.
 
Nothing.

Revision as of 18:31, 1 August 2017

Available since LÖVE 0.9.2
This function is not supported in earlier versions.

Sets a series of Quads to use for the particle sprites. Particles will choose a Quad from the list based on the particle's current lifetime, allowing for the use of animated sprite sheets with ParticleSystems.

Function

Synopsis

ParticleSystem:setQuads( quad1, quad2, ... )

Arguments

Quad quad1
The first Quad to use.
Quad quad2
The second Quad to use.

Returns

Nothing.

Function

Synopsis

ParticleSystem:setQuads( quads )

Arguments

table quads
A table containing the Quads to use.

Returns

Nothing.

See Also

Other Languages