Difference between revisions of "ParticleSystem:setQuads"
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Line 9: | Line 9: | ||
{{param|Quad|quad1|The first Quad to use.}} | {{param|Quad|quad1|The first Quad to use.}} | ||
{{param|Quad|quad2|The second Quad to use.}} | {{param|Quad|quad2|The second Quad to use.}} | ||
+ | === Returns === | ||
+ | Nothing. | ||
+ | == Function == | ||
+ | === Synopsis === | ||
+ | <source lang="lua"> | ||
+ | ParticleSystem:setQuads( quads ) | ||
+ | </source> | ||
+ | === Arguments === | ||
+ | {{param|table|quads|A table containing the Quads to use.}} | ||
=== Returns === | === Returns === | ||
Nothing. | Nothing. |
Revision as of 18:31, 1 August 2017
Available since LÖVE 0.9.2 |
This function is not supported in earlier versions. |
Sets a series of Quads to use for the particle sprites. Particles will choose a Quad from the list based on the particle's current lifetime, allowing for the use of animated sprite sheets with ParticleSystems.
Contents
Function
Synopsis
ParticleSystem:setQuads( quad1, quad2, ... )
Arguments
Returns
Nothing.
Function
Synopsis
ParticleSystem:setQuads( quads )
Arguments
table quads
- A table containing the Quads to use.
Returns
Nothing.
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