Difference between revisions of "Shape:setSensor"
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Sets whether this shape should act as a sensor. | Sets whether this shape should act as a sensor. | ||
− | Set the shape as a sensor if you want to be notified when collision between shapes occur, but don't want a physical response (for instance, maybe you want enemies to appear when the player "touches" | + | Set the shape as a sensor if you want to be notified when collision between shapes occur, but don't want a physical response (for instance, maybe you want enemies to appear when the player "touches" a certain point). |
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === |
Revision as of 20:22, 14 October 2010
Sets whether this shape should act as a sensor. Set the shape as a sensor if you want to be notified when collision between shapes occur, but don't want a physical response (for instance, maybe you want enemies to appear when the player "touches" a certain point).
Function
Synopsis
Shape:setSensor( sensor )
Arguments
boolean sensor
- True for sensor, false otherwise.
Returns
Nothing.