Difference between revisions of "love.filesystem.mount"
m (→Arguments) |
m (Updated optional third argument) |
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=== Synopsis === | === Synopsis === | ||
<source lang="lua"> | <source lang="lua"> | ||
− | success = love.filesystem.mount( archive, mountpoint, | + | success = love.filesystem.mount( archive, mountpoint, appendToPath ) |
</source> | </source> | ||
=== Arguments === | === Arguments === | ||
{{param|string|archive|The folder or zip file in the game's save directory to mount.}} | {{param|string|archive|The folder or zip file in the game's save directory to mount.}} | ||
{{param|string|mountpoint|The new path the archive will be mounted to.}} | {{param|string|mountpoint|The new path the archive will be mounted to.}} | ||
− | {{param| | + | {{param|boolean|appendToPath (false)|Whether the archive will be searched when reading a filepath before or after already-mounted archives. This includes the game's source and save directories.}} |
=== Returns === | === Returns === |
Revision as of 20:07, 30 October 2013
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Mounts a zip file or folder in the game's save directory for reading.
Contents
Function
Synopsis
success = love.filesystem.mount( archive, mountpoint )
Arguments
string archive
- The folder or zip file in the game's save directory to mount.
string mountpoint
- The new path the archive will be mounted to.
Returns
boolean success
- True if the archive was successfully mounted, false otherwise.
Function
Synopsis
success = love.filesystem.mount( archive, mountpoint, appendToPath )
Arguments
string archive
- The folder or zip file in the game's save directory to mount.
string mountpoint
- The new path the archive will be mounted to.
boolean appendToPath (false)
- Whether the archive will be searched when reading a filepath before or after already-mounted archives. This includes the game's source and save directories.
Returns
boolean success
- True if the archive was successfully mounted, false otherwise.
Examples
Mount a zip file.
-- Assuming content.zip exists in the game's save directory and contains a file called 'myimage.png'.
love.filesystem.mount("content.zip", "content")
assert(love.filesystem.exists("content/myimage.png"))
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