Difference between revisions of "0.9.0"

m (Updated changelog)
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* Added [[SoundData:getDuration]] and [[SoundData:getSampleCount]].
 
* Added [[SoundData:getDuration]] and [[SoundData:getSampleCount]].
 
* Added [[Source:isPlaying]].
 
* Added [[Source:isPlaying]].
* Added [[Source:setRelativePosition]] and [[Source:hasRelativePosition]].
+
* Added [[Source:setRelative]] and [[Source:isRelative]].
 
* Added [[Source:setCone]] and [[Source:getCone]].
 
* Added [[Source:setCone]] and [[Source:getCone]].
 
* Added [[Source:getChannels]].
 
* Added [[Source:getChannels]].
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* Removed [[love.graphics.drawq]] (functionality is merged into [[love.graphics.draw]]).
 
* Removed [[love.graphics.drawq]] (functionality is merged into [[love.graphics.draw]]).
 
* Removed [[SpriteBatch:addq]] and [[SpriteBatch:setq]] (functionality is merged into [[SpriteBatch:add]] and [[SpriteBatch:set]]).
 
* Removed [[SpriteBatch:addq]] and [[SpriteBatch:setq]] (functionality is merged into [[SpriteBatch:add]] and [[SpriteBatch:set]]).
 +
* Removed [[Quad:flip]].
 
* Removed [[ParticleSystem:isFull]] and [[ParticleSystem:isEmpty]].
 
* Removed [[ParticleSystem:isFull]] and [[ParticleSystem:isEmpty]].
 
* Removed [[ParticleSystem:getX]] and [[ParticleSystem:getY]].
 
* Removed [[ParticleSystem:getX]] and [[ParticleSystem:getY]].
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* Renamed [[World:setAllowSleeping]] and [[World:getAllowSleeping]] to [[World:setSleepingAllowed]] and [[World:isSleepingAllowed]].
 
* Renamed [[World:setAllowSleeping]] and [[World:getAllowSleeping]] to [[World:setSleepingAllowed]] and [[World:isSleepingAllowed]].
 
* Renamed [[ChainShape:setPrevVertex]] to [[ChainShape:setPreviousVertex]].
 
* Renamed [[ChainShape:setPrevVertex]] to [[ChainShape:setPreviousVertex]].
 +
* Renamed Joint:enableMotor to Joint:setMotorEnabled.
 +
* Renamed Joint:enableLimit and Joint:isLimitEnabled to Joint:setLimitsEnabled and Joint:hasLimitsEnabled.
 
* Renamed t.screen to t.window in [[love.conf]].
 
* Renamed t.screen to t.window in [[love.conf]].
 
* Renamed [[love.graphics.setCaption]] to [[love.window.setTitle]].
 
* Renamed [[love.graphics.setCaption]] to [[love.window.setTitle]].
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* Fixed skipping/looping issues when playing streaming audio [[Source]]s.
 
* Fixed skipping/looping issues when playing streaming audio [[Source]]s.
 
* Fixed a race condition in [[Source:play]].
 
* Fixed a race condition in [[Source:play]].
 +
* Fixed WAVE sound playback.
  
 
=== Other Changes ===
 
=== Other Changes ===

Revision as of 20:20, 25 October 2013

O.png The information on this page may not be accurate or up to date due to the information pertaining to a version that is currently in development.  


The codename for LÖVE 0.9.0 is Baby Inspector. It is currently not released.

Major changes from 0.8.0

All changes from 0.8.0

Additions

  • Added better multiplayer networking support with ENet (via the lua-enet library.)
  • Added --fused command line argument, to simulate fusing.
  • Added liblove.
  • Added the ability to have exit values.
  • Added exit value of 1 in case of error by default.
  • Added basic support for the file:// URI scheme.
  • Added love.timer.getAverageDelta.
  • Added Data:getString.
  • Added Contact:getChildren.
  • Added Joystick objects.
  • Added joystick add and remove events.
  • Added joystick axis and hat move events.
  • Added unified Gamepad API for joysticks which have a similar layout to the Xbox controller.
  • Added joystick vibration support.
  • OPTIONAL: Added support for Game Music Emu.

Removals

Renamed APIs

Fixes

  • Fixed memory leak in the mp3 decoder.
  • Fixed sound issues with some versions of OpenAL soft, by enabling direct channels.
  • Fixed 'random' hangs in audio.
  • Fixed case (in)sensitivity of sound file extension parsing.
  • Fixed looping support in tracker music formats.
  • Fixed skipping/looping issues when playing streaming audio Sources.
  • Fixed a race condition in Source:play.
  • Fixed WAVE sound playback.

Other Changes

  • Updated functions which return LOVE objects to re-use the Lua-side object instead of always recreating it.
  • Updated the windows console, it now tries to re-use an active one first.
  • Updated error handling, error handlers now get resolved when the error occurs.
  • Updated order of sleep/present in love.run (now draws, *then* sleeps).
  • Updated love.filesystem to try to create the appdata directory if it doesn't exist yet.
  • Updated the default filesystem identity to omit file extension.
  • Updated love.filesystem.newFile to optionally open the file.
  • Updated most love.filesystem functions to return nil, error on internal failure.
  • Updated Thread:start to accept arguments. The arguments are available in the thread via ... (the vararg expression.)
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