Difference between revisions of "Mesh"
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A 2D [http://en.wikipedia.org/wiki/Polygon_mesh polygon mesh] used for drawing arbitrary textured shapes. | A 2D [http://en.wikipedia.org/wiki/Polygon_mesh polygon mesh] used for drawing arbitrary textured shapes. | ||
== Constructors == | == Constructors == | ||
− | {{#ask: [[Category:Functions]] [[Constructs::Mesh]] | + | {{#ask: [[Category:Functions]] [[Constructs::Mesh]] [[Concept:Current]] |
| headers=hide | | headers=hide | ||
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}} | }} | ||
== Functions == | == Functions == | ||
− | {{#ask: [[Category:Functions]] [[parent::Mesh||Object]] | + | {{#ask: [[Category:Functions]] [[parent::Mesh||Object]] [[Concept:Current]] |
| headers=hide | | headers=hide | ||
| format=template | | format=template | ||
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}} | }} | ||
== Enums == | == Enums == | ||
− | {{#ask: [[Category:Enums]] [[parent::Mesh||Object]] | + | {{#ask: [[Category:Enums]] [[parent::Mesh||Object]] [[Concept:Current]] |
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| format=template | | format=template |
Revision as of 00:45, 1 February 2014
Available since LÖVE 0.9.0 |
This type is not supported in earlier versions. |
A 2D polygon mesh used for drawing arbitrary textured shapes.
Constructors
love.graphics.newMesh | Creates a new Mesh. | 0.9.0 |
Functions
Mesh:attachAttribute | Attaches a vertex attribute from a different Mesh onto this Mesh, for use when drawing. Optionally allows per-instance attributes. | 0.10.0 | |
Mesh:detachAttribute | Removes a previously attached vertex attribute from this Mesh. | 11.0 | |
Mesh:flush | Immediately sends all modified vertex data in the Mesh to the graphics card. | 0.10.0 | |
Mesh:getDrawMode | Gets the mode used when drawing the Mesh. | 0.9.0 | |
Mesh:getDrawRange | Gets the range of vertices used when drawing the Mesh. | 0.9.1 | |
Mesh:getImage | Gets the Image used when drawing the Mesh. | 0.9.0 | 0.10.0 |
Mesh:getTexture | Gets the texture (Image or Canvas) used when drawing the Mesh. | 0.9.1 | |
Mesh:getVertex | Gets the properties of a vertex in the Mesh. | 0.9.0 | |
Mesh:getVertexAttribute | Gets the properties of a specific attribute within a vertex in the Mesh. | 0.10.0 | |
Mesh:getVertexCount | Gets the total number of vertices in the Mesh. | 0.9.0 | |
Mesh:getVertexFormat | Gets the vertex format that the Mesh was created with. | 0.10.0 | |
Mesh:getVertexMap | Gets the vertex map for the Mesh. | 0.9.0 | |
Mesh:getVertices | Gets all the vertices in the Mesh. | 0.9.0 | 0.10.0 |
Mesh:hasVertexColors | Gets whether per-vertex colors are used when drawing the Mesh. | 0.9.0 | 0.10.0 |
Mesh:isAttributeEnabled | Gets whether a specific vertex attribute in the Mesh is enabled. | 0.10.0 | |
Mesh:setAttributeEnabled | Enables or disables a specific vertex attribute in the Mesh. | 0.10.0 | |
Mesh:setDrawMode | Sets the mode used when drawing the Mesh. | 0.9.0 | |
Mesh:setDrawRange | Restricts the drawn vertices of the Mesh to a subset of the total. | 0.9.1 | |
Mesh:setImage | Sets the Image used when drawing the Mesh. | 0.9.0 | 0.10.0 |
Mesh:setTexture | Sets the texture (Image or Canvas) used when drawing the Mesh. | 0.9.1 | |
Mesh:setVertex | Sets the properties of a vertex in the Mesh. | 0.9.0 | |
Mesh:setVertexAttribute | Sets the properties of a specific attribute within a vertex in the Mesh. | 0.10.0 | |
Mesh:setVertexColors | Sets whether per-vertex colors are used instead of the constant color when drawing the Mesh. | 0.9.0 | 0.10.0 |
Mesh:setVertexMap | Sets the vertex map for the Mesh. | 0.9.0 | |
Mesh:setVertices | Replaces a range of vertices in the Mesh with new ones. | 0.9.0 | |
Object:release | Immediately destroys the object's Lua reference. | 11.0 | |
Object:type | Gets the type of the object as a string. | ||
Object:typeOf | Checks whether an object is of a certain type. |
Enums
AttributeDataType | Data types used in a Mesh's vertex format. | 0.9.0 | |
BufferDataUsage | Usage hints for SpriteBatches, Meshes, and GraphicsBuffers to optimize data storage and access. | 0.8.0 | |
IndexDataType | Vertex map datatype. | 11.0 | |
MeshDrawMode | How a Mesh's vertices are used when drawing. | 0.9.0 | |
VertexAttributeStep | The frequency at which a vertex shader fetches the vertex attribute's data from the Mesh when it's drawn. | 11.0 |
Supertypes
See Also
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