Difference between revisions of "love.filesystem.getIdentity"
m (→See Also: Added love.filesystem.setIdentity to the list) |
m (Minor improvements.) |
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{{newin|[[0.9.0]]|090|type=function}} | {{newin|[[0.9.0]]|090|type=function}} | ||
Gets the write directory name for your game. | Gets the write directory name for your game. | ||
− | Note that this only returns the name of the folder to store your files in, not the full | + | Note that this only returns the name of the folder to store your files in, not the full path. |
== Function == | == Function == | ||
=== Synopsis === | === Synopsis === | ||
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</source> | </source> | ||
=== Arguments === | === Arguments === | ||
− | None | + | None. |
=== Returns === | === Returns === | ||
{{param|string|name|The identity that is used as write directory.}} | {{param|string|name|The identity that is used as write directory.}} |
Revision as of 12:55, 22 December 2014
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Gets the write directory name for your game. Note that this only returns the name of the folder to store your files in, not the full path.
Function
Synopsis
name = love.filesystem.getIdentity( )
Arguments
None.
Returns
string name
- The identity that is used as write directory.
See Also
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