Difference between revisions of "love.filesystem.getIdentity"
m (→See Also: Added love.filesystem.setIdentity to the list) |
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== See Also == | == See Also == | ||
* [[parent::love.filesystem]] | * [[parent::love.filesystem]] | ||
+ | * [[love.filesystem.setIdentity]] | ||
[[Category:Functions]] | [[Category:Functions]] | ||
{{#set:Description=Gets the write directory name for your game.}} | {{#set:Description=Gets the write directory name for your game.}} | ||
+ | |||
== Other Languages == | == Other Languages == | ||
{{i18n|love.filesystem.getIdentity}} | {{i18n|love.filesystem.getIdentity}} |
Revision as of 03:13, 20 September 2013
Available since LÖVE 0.9.0 |
This function is not supported in earlier versions. |
Gets the write directory name for your game. Note that this only returns the name of the folder to store your files in, not the full location.
Function
Synopsis
name = love.filesystem.getIdentity( )
Arguments
None
Returns
string name
- The identity that is used as write directory.
See Also
Other Languages
Dansk –
Deutsch –
English –
Español –
Français –
Indonesia –
Italiano –
Lietuviškai –
Magyar –
Nederlands –
Polski –
Português –
Română –
Slovenský –
Suomi –
Svenska –
Türkçe –
Česky –
Ελληνικά –
Български –
Русский –
Српски –
Українська –
עברית –
ไทย –
日本語 –
正體中文 –
简体中文 –
Tiếng Việt –
한국어
More info