Difference between revisions of "Joint:setCollideConnected"
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Sets whether the connected Bodies should collide with each other. | Sets whether the connected Bodies should collide with each other. | ||
== Function == | == Function == |
Latest revision as of 12:12, 2 February 2016
Removed in LÖVE 0.8.0 |
This function is not supported in that and later versions. |
Sets whether the connected Bodies should collide with each other.
Function
Synopsis
Joint:setCollideConnected( collide )
Arguments
boolean collide
- True for the Bodies to collide, false otherwise.
Returns
Nothing.
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