Difference between revisions of "EdgeShape"
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(Removing love.physics parent from Shapes for consistency with Joints.) |
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* [[parent::Object]] | * [[parent::Object]] | ||
== See Also == | == See Also == | ||
− | * [[ | + | * [[love.physics]] |
[[Category:Types]] | [[Category:Types]] | ||
{{#set:Description=EdgeShape is a line segment.}} | {{#set:Description=EdgeShape is a line segment.}} |
Revision as of 09:56, 16 October 2012
Available since LÖVE 0.8.0 |
This shape is not supported in earlier versions. |
A EdgeShape is a line segment. They can be used to create the boundaries of your terrain. The shape does not have volume and can only collide with PolygonShape and CircleShape.
Constructors
love.physics.newEdgeShape | Creates a new EdgeShape. |
Functions
EdgeShape:getNextVertex | Gets the vertex that establishes a connection to the next shape. |
EdgeShape:getPoints | Returns the local coordinates of the edge points. |
EdgeShape:getPreviousVertex | Gets the vertex that establishes a connection to the previous shape. |
EdgeShape:setNextVertex | Sets a vertex that establishes a connection to the next shape. |
EdgeShape:setPreviousVertex | Sets a vertex that establishes a connection to the previous shape. |
Object:release | Immediately destroys the object's Lua reference. |
Object:type | Gets the type of the object as a string. |
Object:typeOf | Checks whether an object is of a certain type. |
Shape:computeAABB | Returns the points of the bounding box for the transformed shape. |
Shape:computeMass | Computes the mass properties for the shape. |
Shape:destroy | Explicitly destroys the Shape. |
Shape:getBody | Get the body the shape is attached to. |
Shape:getBoundingBox | Gets the bounding box of the shape. |
Shape:getCategory | Gets the categories this shape is a member of. |
Shape:getCategoryBits | Gets the categories as a 16-bit integer. |
Shape:getChildCount | Returns the number of children the shape has. |
Shape:getData | Get the data set with setData. |
Shape:getDensity | Gets the density of the Shape. |
Shape:getFilterData | Gets the filter data of the Shape. |
Shape:getFriction | Gets the friction of this shape. |
Shape:getMask | Gets which categories this shape should NOT collide with. |
Shape:getRadius | Gets the radius of the shape. |
Shape:getRestitution | Gets the restitution of this shape. |
Shape:getType | Gets a string representing the Shape. |
Shape:isSensor | Checks whether a Shape is a sensor or not. |
Shape:rayCast | Casts a ray against the shape. |
Shape:setCategory | Sets the categories this shape is a member of. |
Shape:setData | Set data to be passed to the collision callback. |
Shape:setDensity | Sets the density of a Shape. |
Shape:setFilterData | Sets the filter data for a Shape. |
Shape:setFriction | Sets the friction of the shape. |
Shape:setMask | Sets which categories this shape should NOT collide with. |
Shape:setRestitution | Sets the restitution of the shape. |
Shape:setSensor | Sets whether this shape should act as a sensor. |
Shape:testPoint | Checks whether a point lies inside the shape. |
Shape:testSegment | Checks whether a line segment intersects a shape. |
Supertypes
See Also
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