Difference between revisions of "Body:setActive"
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Sets whether the body is active in the world. | Sets whether the body is active in the world. | ||
Latest revision as of 13:45, 4 May 2012
Available since LÖVE 0.8.0 |
This method is not supported in earlier versions. |
Sets whether the body is active in the world.
An inactive body does not take part in the simulation. It will not move or cause any collisions.
Function
Synopsis
Body:setActive( active )
Arguments
boolean active
- If the body is active or not.
Returns
Nothing.
See Also
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